Cargando…
Polygon mesh processing
Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Ap...
Autores principales: | , , , , |
---|---|
Lenguaje: | eng |
Publicado: |
CRC Press
2010
|
Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2009770 |
_version_ | 1780946457157697536 |
---|---|
author | Botsch, Mario Kobbelt, Leif Pauly, Mark Alliez, Pierre Levy, Bruno |
author_facet | Botsch, Mario Kobbelt, Leif Pauly, Mark Alliez, Pierre Levy, Bruno |
author_sort | Botsch, Mario |
collection | CERN |
description | Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, |
id | cern-2009770 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2010 |
publisher | CRC Press |
record_format | invenio |
spelling | cern-20097702021-04-21T20:21:39Zhttp://cds.cern.ch/record/2009770engBotsch, MarioKobbelt, LeifPauly, MarkAlliez, PierreLevy, BrunoPolygon mesh processingMathematical Physics and MathematicsGeometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular,CRC Pressoai:cds.cern.ch:20097702010 |
spellingShingle | Mathematical Physics and Mathematics Botsch, Mario Kobbelt, Leif Pauly, Mark Alliez, Pierre Levy, Bruno Polygon mesh processing |
title | Polygon mesh processing |
title_full | Polygon mesh processing |
title_fullStr | Polygon mesh processing |
title_full_unstemmed | Polygon mesh processing |
title_short | Polygon mesh processing |
title_sort | polygon mesh processing |
topic | Mathematical Physics and Mathematics |
url | http://cds.cern.ch/record/2009770 |
work_keys_str_mv | AT botschmario polygonmeshprocessing AT kobbeltleif polygonmeshprocessing AT paulymark polygonmeshprocessing AT alliezpierre polygonmeshprocessing AT levybruno polygonmeshprocessing |