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Digital representations of the real world: how to capture, model, and render visual reality

Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vi...

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Detalles Bibliográficos
Autores principales: Magnor, Marcus A, Grau, Oliver, Sorkine-Hornung, Olga, Theobalt, Christian
Lenguaje:eng
Publicado: CRC Press 2015
Materias:
Acceso en línea:http://cds.cern.ch/record/2010099
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author Magnor, Marcus A
Grau, Oliver
Sorkine-Hornung, Olga
Theobalt, Christian
author_facet Magnor, Marcus A
Grau, Oliver
Sorkine-Hornung, Olga
Theobalt, Christian
author_sort Magnor, Marcus A
collection CERN
description Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and ApplicationsThe book covers sensors fo
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institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2015
publisher CRC Press
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spelling cern-20100992020-07-16T20:01:41Zhttp://cds.cern.ch/record/2010099engMagnor, Marcus AGrau, OliverSorkine-Hornung, OlgaTheobalt, ChristianDigital representations of the real world: how to capture, model, and render visual realityComputing and ComputersCreate Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and ApplicationsThe book covers sensors foCRC Pressoai:cds.cern.ch:20100992015
spellingShingle Computing and Computers
Magnor, Marcus A
Grau, Oliver
Sorkine-Hornung, Olga
Theobalt, Christian
Digital representations of the real world: how to capture, model, and render visual reality
title Digital representations of the real world: how to capture, model, and render visual reality
title_full Digital representations of the real world: how to capture, model, and render visual reality
title_fullStr Digital representations of the real world: how to capture, model, and render visual reality
title_full_unstemmed Digital representations of the real world: how to capture, model, and render visual reality
title_short Digital representations of the real world: how to capture, model, and render visual reality
title_sort digital representations of the real world: how to capture, model, and render visual reality
topic Computing and Computers
url http://cds.cern.ch/record/2010099
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