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Digital representations of the real world: how to capture, model, and render visual reality
Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vi...
Autores principales: | , , , |
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Lenguaje: | eng |
Publicado: |
CRC Press
2015
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2010099 |
_version_ | 1780946489618464768 |
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author | Magnor, Marcus A Grau, Oliver Sorkine-Hornung, Olga Theobalt, Christian |
author_facet | Magnor, Marcus A Grau, Oliver Sorkine-Hornung, Olga Theobalt, Christian |
author_sort | Magnor, Marcus A |
collection | CERN |
description | Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and ApplicationsThe book covers sensors fo |
id | cern-2010099 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2015 |
publisher | CRC Press |
record_format | invenio |
spelling | cern-20100992020-07-16T20:01:41Zhttp://cds.cern.ch/record/2010099engMagnor, Marcus AGrau, OliverSorkine-Hornung, OlgaTheobalt, ChristianDigital representations of the real world: how to capture, model, and render visual realityComputing and ComputersCreate Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and ApplicationsThe book covers sensors foCRC Pressoai:cds.cern.ch:20100992015 |
spellingShingle | Computing and Computers Magnor, Marcus A Grau, Oliver Sorkine-Hornung, Olga Theobalt, Christian Digital representations of the real world: how to capture, model, and render visual reality |
title | Digital representations of the real world: how to capture, model, and render visual reality |
title_full | Digital representations of the real world: how to capture, model, and render visual reality |
title_fullStr | Digital representations of the real world: how to capture, model, and render visual reality |
title_full_unstemmed | Digital representations of the real world: how to capture, model, and render visual reality |
title_short | Digital representations of the real world: how to capture, model, and render visual reality |
title_sort | digital representations of the real world: how to capture, model, and render visual reality |
topic | Computing and Computers |
url | http://cds.cern.ch/record/2010099 |
work_keys_str_mv | AT magnormarcusa digitalrepresentationsoftherealworldhowtocapturemodelandrendervisualreality AT grauoliver digitalrepresentationsoftherealworldhowtocapturemodelandrendervisualreality AT sorkinehornungolga digitalrepresentationsoftherealworldhowtocapturemodelandrendervisualreality AT theobaltchristian digitalrepresentationsoftherealworldhowtocapturemodelandrendervisualreality |