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HTML5 games: creating fun with HTML5, CSS3, and WebGL

Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where g...

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Detalles Bibliográficos
Autor principal: Seidelin, Jacob
Lenguaje:eng
Publicado: Wiley 2011
Materias:
Acceso en línea:http://cds.cern.ch/record/2013304
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author Seidelin, Jacob
author_facet Seidelin, Jacob
author_sort Seidelin, Jacob
collection CERN
description Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more. Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.
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spelling cern-20133042021-04-21T20:19:41Zhttp://cds.cern.ch/record/2013304engSeidelin, JacobHTML5 games: creating fun with HTML5, CSS3, and WebGLComputing and ComputersDiscover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more. Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.Wileyoai:cds.cern.ch:20133042011
spellingShingle Computing and Computers
Seidelin, Jacob
HTML5 games: creating fun with HTML5, CSS3, and WebGL
title HTML5 games: creating fun with HTML5, CSS3, and WebGL
title_full HTML5 games: creating fun with HTML5, CSS3, and WebGL
title_fullStr HTML5 games: creating fun with HTML5, CSS3, and WebGL
title_full_unstemmed HTML5 games: creating fun with HTML5, CSS3, and WebGL
title_short HTML5 games: creating fun with HTML5, CSS3, and WebGL
title_sort html5 games: creating fun with html5, css3, and webgl
topic Computing and Computers
url http://cds.cern.ch/record/2013304
work_keys_str_mv AT seidelinjacob html5gamescreatingfunwithhtml5css3andwebgl