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Practical algorithms for 3D computer graphics
""A valuable book to accompany any course that mixes the theory and practice of 3D graphics. The book's web site has many useful programs and code samples.""-Karen Rafferty, Queen's University, Belfast""The topics covered by this book are backed by the OpenFX...
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Lenguaje: | eng |
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CRC Press
2013
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Acceso en línea: | http://cds.cern.ch/record/2024601 |
_version_ | 1780947155117146112 |
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author | Ferguson, R Stuart |
author_facet | Ferguson, R Stuart |
author_sort | Ferguson, R Stuart |
collection | CERN |
description | ""A valuable book to accompany any course that mixes the theory and practice of 3D graphics. The book's web site has many useful programs and code samples.""-Karen Rafferty, Queen's University, Belfast""The topics covered by this book are backed by the OpenFX modeling and animation software. This is a big plus in that it provides a practical perspective and encourages experimentation. … [This] will offer students a more interesting and hands-on learning experience, especially for those wishing to pursue a career in computer game development.""-Naganand Madhavapeddy, GameDeveloper> |
id | cern-2024601 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2013 |
publisher | CRC Press |
record_format | invenio |
spelling | cern-20246012021-04-21T20:11:31Zhttp://cds.cern.ch/record/2024601engFerguson, R StuartPractical algorithms for 3D computer graphicsComputing and Computers""A valuable book to accompany any course that mixes the theory and practice of 3D graphics. The book's web site has many useful programs and code samples.""-Karen Rafferty, Queen's University, Belfast""The topics covered by this book are backed by the OpenFX modeling and animation software. This is a big plus in that it provides a practical perspective and encourages experimentation. … [This] will offer students a more interesting and hands-on learning experience, especially for those wishing to pursue a career in computer game development.""-Naganand Madhavapeddy, GameDeveloper>CRC Pressoai:cds.cern.ch:20246012013 |
spellingShingle | Computing and Computers Ferguson, R Stuart Practical algorithms for 3D computer graphics |
title | Practical algorithms for 3D computer graphics |
title_full | Practical algorithms for 3D computer graphics |
title_fullStr | Practical algorithms for 3D computer graphics |
title_full_unstemmed | Practical algorithms for 3D computer graphics |
title_short | Practical algorithms for 3D computer graphics |
title_sort | practical algorithms for 3d computer graphics |
topic | Computing and Computers |
url | http://cds.cern.ch/record/2024601 |
work_keys_str_mv | AT fergusonrstuart practicalalgorithmsfor3dcomputergraphics |