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Clockwork game design

Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental fu...

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Autor principal: Burgun, Keith
Lenguaje:eng
Publicado: Taylor and Francis 2015
Materias:
Acceso en línea:http://cds.cern.ch/record/2024890
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author Burgun, Keith
author_facet Burgun, Keith
author_sort Burgun, Keith
collection CERN
description Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it.Filled with examples and exe
id cern-2024890
institution Organización Europea para la Investigación Nuclear
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publishDate 2015
publisher Taylor and Francis
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spelling cern-20248902021-04-21T20:11:13Zhttp://cds.cern.ch/record/2024890engBurgun, KeithClockwork game designComputing and ComputersOnly by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it.Filled with examples and exeTaylor and Francisoai:cds.cern.ch:20248902015
spellingShingle Computing and Computers
Burgun, Keith
Clockwork game design
title Clockwork game design
title_full Clockwork game design
title_fullStr Clockwork game design
title_full_unstemmed Clockwork game design
title_short Clockwork game design
title_sort clockwork game design
topic Computing and Computers
url http://cds.cern.ch/record/2024890
work_keys_str_mv AT burgunkeith clockworkgamedesign