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LibGDX game development by example: learn how to create your very own game using the LibGDX cross-platform network

Detalles Bibliográficos
Autor principal: Cook, James
Lenguaje:eng
Publicado: Packt Publ. 2015
Materias:
Acceso en línea:http://cds.cern.ch/record/2060238
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author Cook, James
author_facet Cook, James
author_sort Cook, James
collection CERN
id cern-2060238
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2015
publisher Packt Publ.
record_format invenio
spelling cern-20602382021-04-21T20:04:05Zhttp://cds.cern.ch/record/2060238engCook, JamesLibGDX game development by example: learn how to create your very own game using the LibGDX cross-platform networkComputing and ComputersPackt Publ.oai:cds.cern.ch:20602382015
spellingShingle Computing and Computers
Cook, James
LibGDX game development by example: learn how to create your very own game using the LibGDX cross-platform network
title LibGDX game development by example: learn how to create your very own game using the LibGDX cross-platform network
title_full LibGDX game development by example: learn how to create your very own game using the LibGDX cross-platform network
title_fullStr LibGDX game development by example: learn how to create your very own game using the LibGDX cross-platform network
title_full_unstemmed LibGDX game development by example: learn how to create your very own game using the LibGDX cross-platform network
title_short LibGDX game development by example: learn how to create your very own game using the LibGDX cross-platform network
title_sort libgdx game development by example: learn how to create your very own game using the libgdx cross-platform network
topic Computing and Computers
url http://cds.cern.ch/record/2060238
work_keys_str_mv AT cookjames libgdxgamedevelopmentbyexamplelearnhowtocreateyourveryowngameusingthelibgdxcrossplatformnetwork