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Self-repair networks: a mechanism design

This book describes the struggle to introduce a mechanism that enables next-generation information systems to maintain themselves. Our generation observed the birth and growth of information systems, and the Internet in particular. Surprisingly information systems are quite different from convention...

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Detalles Bibliográficos
Autor principal: Ishida, Yoshiteru
Lenguaje:eng
Publicado: Springer 2015
Materias:
Acceso en línea:https://dx.doi.org/10.1007/978-3-319-26447-9
http://cds.cern.ch/record/2120207
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author Ishida, Yoshiteru
author_facet Ishida, Yoshiteru
author_sort Ishida, Yoshiteru
collection CERN
description This book describes the struggle to introduce a mechanism that enables next-generation information systems to maintain themselves. Our generation observed the birth and growth of information systems, and the Internet in particular. Surprisingly information systems are quite different from conventional (energy, material-intensive) artificial systems, and rather resemble biological systems (information-intensive systems). Many artificial systems are designed based on (Newtonian) physics assuming that every element obeys simple and static rules; however, the experience of the Internet suggests a different way of designing where growth cannot be controlled but self-organized with autonomous and selfish agents. This book suggests using game theory, a mechanism design in particular, for designing next-generation information systems which will be self-organized by collective acts with autonomous components. The challenge of mapping a probability to time appears repeatedly in many forms throughout this book. The book contains interdisciplinary research encompassing game theory, complex systems, reliability theory and particle physics. All devoted to its central theme: what happens if systems self-repair themselves? .
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spelling cern-21202072021-04-21T19:56:03Zdoi:10.1007/978-3-319-26447-9http://cds.cern.ch/record/2120207engIshida, YoshiteruSelf-repair networks: a mechanism designEngineeringThis book describes the struggle to introduce a mechanism that enables next-generation information systems to maintain themselves. Our generation observed the birth and growth of information systems, and the Internet in particular. Surprisingly information systems are quite different from conventional (energy, material-intensive) artificial systems, and rather resemble biological systems (information-intensive systems). Many artificial systems are designed based on (Newtonian) physics assuming that every element obeys simple and static rules; however, the experience of the Internet suggests a different way of designing where growth cannot be controlled but self-organized with autonomous and selfish agents. This book suggests using game theory, a mechanism design in particular, for designing next-generation information systems which will be self-organized by collective acts with autonomous components. The challenge of mapping a probability to time appears repeatedly in many forms throughout this book. The book contains interdisciplinary research encompassing game theory, complex systems, reliability theory and particle physics. All devoted to its central theme: what happens if systems self-repair themselves? .Springeroai:cds.cern.ch:21202072015
spellingShingle Engineering
Ishida, Yoshiteru
Self-repair networks: a mechanism design
title Self-repair networks: a mechanism design
title_full Self-repair networks: a mechanism design
title_fullStr Self-repair networks: a mechanism design
title_full_unstemmed Self-repair networks: a mechanism design
title_short Self-repair networks: a mechanism design
title_sort self-repair networks: a mechanism design
topic Engineering
url https://dx.doi.org/10.1007/978-3-319-26447-9
http://cds.cern.ch/record/2120207
work_keys_str_mv AT ishidayoshiteru selfrepairnetworksamechanismdesign