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Procedural content generation for Unity game development: harness the power of procedural content generation to design unique games with Unity

Detalles Bibliográficos
Autor principal: Watkins, Ryan
Lenguaje:eng
Publicado: Packt Publ. 2016
Materias:
Acceso en línea:http://cds.cern.ch/record/2133971
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author Watkins, Ryan
author_facet Watkins, Ryan
author_sort Watkins, Ryan
collection CERN
id cern-2133971
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2016
publisher Packt Publ.
record_format invenio
spelling cern-21339712021-04-21T19:47:02Zhttp://cds.cern.ch/record/2133971engWatkins, RyanProcedural content generation for Unity game development: harness the power of procedural content generation to design unique games with UnityComputing and ComputersPackt Publ.oai:cds.cern.ch:21339712016
spellingShingle Computing and Computers
Watkins, Ryan
Procedural content generation for Unity game development: harness the power of procedural content generation to design unique games with Unity
title Procedural content generation for Unity game development: harness the power of procedural content generation to design unique games with Unity
title_full Procedural content generation for Unity game development: harness the power of procedural content generation to design unique games with Unity
title_fullStr Procedural content generation for Unity game development: harness the power of procedural content generation to design unique games with Unity
title_full_unstemmed Procedural content generation for Unity game development: harness the power of procedural content generation to design unique games with Unity
title_short Procedural content generation for Unity game development: harness the power of procedural content generation to design unique games with Unity
title_sort procedural content generation for unity game development: harness the power of procedural content generation to design unique games with unity
topic Computing and Computers
url http://cds.cern.ch/record/2133971
work_keys_str_mv AT watkinsryan proceduralcontentgenerationforunitygamedevelopmentharnessthepowerofproceduralcontentgenerationtodesignuniquegameswithunity