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Procedural content generation for Unity game development: harness the power of procedural content generation to design unique games with Unity
Autor principal: | Watkins, Ryan |
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Lenguaje: | eng |
Publicado: |
Packt Publ.
2016
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2133971 |
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