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Polished game development: from first steps to final release
Learn how to raise your game from programmer art to professional polish
Autor principal: | |
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Lenguaje: | eng |
Publicado: |
Apress
2016
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2204827 |
_version_ | 1780951495501414400 |
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author | Goodwin, Steven |
author_facet | Goodwin, Steven |
author_sort | Goodwin, Steven |
collection | CERN |
description | Learn how to raise your game from programmer art to professional polish |
id | cern-2204827 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2016 |
publisher | Apress |
record_format | invenio |
spelling | cern-22048272021-04-21T19:34:17Zhttp://cds.cern.ch/record/2204827engGoodwin, StevenPolished game development: from first steps to final releaseComputing and ComputersLearn how to raise your game from programmer art to professional polishApressoai:cds.cern.ch:22048272016 |
spellingShingle | Computing and Computers Goodwin, Steven Polished game development: from first steps to final release |
title | Polished game development: from first steps to final release |
title_full | Polished game development: from first steps to final release |
title_fullStr | Polished game development: from first steps to final release |
title_full_unstemmed | Polished game development: from first steps to final release |
title_short | Polished game development: from first steps to final release |
title_sort | polished game development: from first steps to final release |
topic | Computing and Computers |
url | http://cds.cern.ch/record/2204827 |
work_keys_str_mv | AT goodwinsteven polishedgamedevelopmentfromfirststepstofinalrelease |