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Building a 3D game with LibGDX: learn how to build an exciting 3D game with LibGDX from scratch
Autores principales: | Di Giuseppe, Sebastián, Krühlmann, Andreas, Rijnswou, Elmar van |
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Lenguaje: | eng |
Publicado: |
Packt Publ.
2016
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2222192 |
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