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Game engine architecture
""… this book is the best of its kind, and you're lucky to have found it. It covers the huge field of game engine architecture in a succinct, clear way, and expertly balances the breadth and depth of its coverage, offering enough detail that even a beginner can easily understand the c...
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Lenguaje: | eng |
Publicado: |
CRC Press
2014
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Acceso en línea: | http://cds.cern.ch/record/2222488 |
_version_ | 1780952320442368000 |
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author | Gregory, Jason |
author_facet | Gregory, Jason |
author_sort | Gregory, Jason |
collection | CERN |
description | ""… this book is the best of its kind, and you're lucky to have found it. It covers the huge field of game engine architecture in a succinct, clear way, and expertly balances the breadth and depth of its coverage, offering enough detail that even a beginner can easily understand the concepts it presents. The author, Jason Gregory, is not only a world expert in his field; he's a working programmer with production-quality knowledge and many shipped game projects under his belt. … Jason is also an experienced educator who has taught in the top-ranked university game program in North America. … |
id | cern-2222488 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2014 |
publisher | CRC Press |
record_format | invenio |
spelling | cern-22224882021-04-21T19:29:29Zhttp://cds.cern.ch/record/2222488engGregory, JasonGame engine architectureComputing and Computers""… this book is the best of its kind, and you're lucky to have found it. It covers the huge field of game engine architecture in a succinct, clear way, and expertly balances the breadth and depth of its coverage, offering enough detail that even a beginner can easily understand the concepts it presents. The author, Jason Gregory, is not only a world expert in his field; he's a working programmer with production-quality knowledge and many shipped game projects under his belt. … Jason is also an experienced educator who has taught in the top-ranked university game program in North America. …CRC Pressoai:cds.cern.ch:22224882014 |
spellingShingle | Computing and Computers Gregory, Jason Game engine architecture |
title | Game engine architecture |
title_full | Game engine architecture |
title_fullStr | Game engine architecture |
title_full_unstemmed | Game engine architecture |
title_short | Game engine architecture |
title_sort | game engine architecture |
topic | Computing and Computers |
url | http://cds.cern.ch/record/2222488 |
work_keys_str_mv | AT gregoryjason gameenginearchitecture |