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Game engine architecture

""… this book is the best of its kind, and you're lucky to have found it. It covers the huge field of game engine architecture in a succinct, clear way, and expertly balances the breadth and depth of its coverage, offering enough detail that even a beginner can easily understand the c...

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Detalles Bibliográficos
Autor principal: Gregory, Jason
Lenguaje:eng
Publicado: CRC Press 2014
Materias:
Acceso en línea:http://cds.cern.ch/record/2222488
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author Gregory, Jason
author_facet Gregory, Jason
author_sort Gregory, Jason
collection CERN
description ""… this book is the best of its kind, and you're lucky to have found it. It covers the huge field of game engine architecture in a succinct, clear way, and expertly balances the breadth and depth of its coverage, offering enough detail that even a beginner can easily understand the concepts it presents. The author, Jason Gregory, is not only a world expert in his field; he's a working programmer with production-quality knowledge and many shipped game projects under his belt. … Jason is also an experienced educator who has taught in the top-ranked university game program in North America. …
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institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2014
publisher CRC Press
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spelling cern-22224882021-04-21T19:29:29Zhttp://cds.cern.ch/record/2222488engGregory, JasonGame engine architectureComputing and Computers""… this book is the best of its kind, and you're lucky to have found it. It covers the huge field of game engine architecture in a succinct, clear way, and expertly balances the breadth and depth of its coverage, offering enough detail that even a beginner can easily understand the concepts it presents. The author, Jason Gregory, is not only a world expert in his field; he's a working programmer with production-quality knowledge and many shipped game projects under his belt. … Jason is also an experienced educator who has taught in the top-ranked university game program in North America. …CRC Pressoai:cds.cern.ch:22224882014
spellingShingle Computing and Computers
Gregory, Jason
Game engine architecture
title Game engine architecture
title_full Game engine architecture
title_fullStr Game engine architecture
title_full_unstemmed Game engine architecture
title_short Game engine architecture
title_sort game engine architecture
topic Computing and Computers
url http://cds.cern.ch/record/2222488
work_keys_str_mv AT gregoryjason gameenginearchitecture