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Game engine architecture
""… this book is the best of its kind, and you're lucky to have found it. It covers the huge field of game engine architecture in a succinct, clear way, and expertly balances the breadth and depth of its coverage, offering enough detail that even a beginner can easily understand the c...
Autor principal: | Gregory, Jason |
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Lenguaje: | eng |
Publicado: |
CRC Press
2014
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2222488 |
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