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Multi-agent machine learning: a reinforcement approach
The book begins with a chapter on traditional methods of supervised learning, covering recursive least squares learning, mean square error methods, and stochastic approximation. Chapter 2 covers single agent reinforcement learning. Topics include learning value functions, Markov games, and TD learn...
Autores principales: | , |
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Lenguaje: | eng |
Publicado: |
Wiley
2014
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2222509 |
_version_ | 1780952321348337664 |
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author | Schwartz, H M Schwartz, Howard M |
author_facet | Schwartz, H M Schwartz, Howard M |
author_sort | Schwartz, H M |
collection | CERN |
description | The book begins with a chapter on traditional methods of supervised learning, covering recursive least squares learning, mean square error methods, and stochastic approximation. Chapter 2 covers single agent reinforcement learning. Topics include learning value functions, Markov games, and TD learning with eligibility traces. Chapter 3 discusses two player games including two player matrix games with both pure and mixed strategies. Numerous algorithms and examples are presented. Chapter 4 covers learning in multi-player games, stochastic games, and Markov games, focusing on learning multi-pla |
id | cern-2222509 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2014 |
publisher | Wiley |
record_format | invenio |
spelling | cern-22225092021-04-21T19:29:28Zhttp://cds.cern.ch/record/2222509engSchwartz, H MSchwartz, Howard MMulti-agent machine learning: a reinforcement approachMathematical Physics and Mathematics The book begins with a chapter on traditional methods of supervised learning, covering recursive least squares learning, mean square error methods, and stochastic approximation. Chapter 2 covers single agent reinforcement learning. Topics include learning value functions, Markov games, and TD learning with eligibility traces. Chapter 3 discusses two player games including two player matrix games with both pure and mixed strategies. Numerous algorithms and examples are presented. Chapter 4 covers learning in multi-player games, stochastic games, and Markov games, focusing on learning multi-plaWileyoai:cds.cern.ch:22225092014 |
spellingShingle | Mathematical Physics and Mathematics Schwartz, H M Schwartz, Howard M Multi-agent machine learning: a reinforcement approach |
title | Multi-agent machine learning: a reinforcement approach |
title_full | Multi-agent machine learning: a reinforcement approach |
title_fullStr | Multi-agent machine learning: a reinforcement approach |
title_full_unstemmed | Multi-agent machine learning: a reinforcement approach |
title_short | Multi-agent machine learning: a reinforcement approach |
title_sort | multi-agent machine learning: a reinforcement approach |
topic | Mathematical Physics and Mathematics |
url | http://cds.cern.ch/record/2222509 |
work_keys_str_mv | AT schwartzhm multiagentmachinelearningareinforcementapproach AT schwartzhowardm multiagentmachinelearningareinforcementapproach |