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Simulation and serious games for education

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2,...

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Detalles Bibliográficos
Autores principales: Cai, Yiyu, Goei, Sui, Trooster, Wim
Lenguaje:eng
Publicado: Springer 2017
Materias:
Acceso en línea:https://dx.doi.org/10.1007/978-981-10-0861-0
http://cds.cern.ch/record/2240327
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author Cai, Yiyu
Goei, Sui
Trooster, Wim
author_facet Cai, Yiyu
Goei, Sui
Trooster, Wim
author_sort Cai, Yiyu
collection CERN
description This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
id cern-2240327
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2017
publisher Springer
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spelling cern-22403272021-04-21T19:24:38Zdoi:10.1007/978-981-10-0861-0http://cds.cern.ch/record/2240327engCai, YiyuGoei, SuiTrooster, WimSimulation and serious games for educationEngineeringThis book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.Springeroai:cds.cern.ch:22403272017
spellingShingle Engineering
Cai, Yiyu
Goei, Sui
Trooster, Wim
Simulation and serious games for education
title Simulation and serious games for education
title_full Simulation and serious games for education
title_fullStr Simulation and serious games for education
title_full_unstemmed Simulation and serious games for education
title_short Simulation and serious games for education
title_sort simulation and serious games for education
topic Engineering
url https://dx.doi.org/10.1007/978-981-10-0861-0
http://cds.cern.ch/record/2240327
work_keys_str_mv AT caiyiyu simulationandseriousgamesforeducation
AT goeisui simulationandseriousgamesforeducation
AT troosterwim simulationandseriousgamesforeducation