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Playable cities: the city as a digital playground

This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data...

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Detalles Bibliográficos
Autor principal: Nijholt, Anton
Lenguaje:eng
Publicado: Springer 2017
Materias:
Acceso en línea:https://dx.doi.org/10.1007/978-981-10-1962-3
http://cds.cern.ch/record/2240335
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author Nijholt, Anton
author_facet Nijholt, Anton
author_sort Nijholt, Anton
collection CERN
description This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.
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institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2017
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spelling cern-22403352021-04-21T19:24:36Zdoi:10.1007/978-981-10-1962-3http://cds.cern.ch/record/2240335engNijholt, AntonPlayable cities: the city as a digital playgroundEngineeringThis book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.Springeroai:cds.cern.ch:22403352017
spellingShingle Engineering
Nijholt, Anton
Playable cities: the city as a digital playground
title Playable cities: the city as a digital playground
title_full Playable cities: the city as a digital playground
title_fullStr Playable cities: the city as a digital playground
title_full_unstemmed Playable cities: the city as a digital playground
title_short Playable cities: the city as a digital playground
title_sort playable cities: the city as a digital playground
topic Engineering
url https://dx.doi.org/10.1007/978-981-10-1962-3
http://cds.cern.ch/record/2240335
work_keys_str_mv AT nijholtanton playablecitiesthecityasadigitalplayground