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Handbook of digital games and entertainment technologies

The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas.  The aim of this h...

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Detalles Bibliográficos
Autores principales: Nakatsu, Ryohei, Rauterberg, Matthias, Ciancarini, Paolo
Lenguaje:eng
Publicado: Springer 2017
Materias:
Acceso en línea:https://dx.doi.org/10.1007/978-981-4560-50-4
http://cds.cern.ch/record/2240572
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author Nakatsu, Ryohei
Rauterberg, Matthias
Ciancarini, Paolo
author_facet Nakatsu, Ryohei
Rauterberg, Matthias
Ciancarini, Paolo
author_sort Nakatsu, Ryohei
collection CERN
description The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas.  The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.
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spelling cern-22405722021-04-21T19:23:38Zdoi:10.1007/978-981-4560-50-4http://cds.cern.ch/record/2240572engNakatsu, RyoheiRauterberg, MatthiasCiancarini, PaoloHandbook of digital games and entertainment technologiesEngineeringThe topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas.  The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.Springeroai:cds.cern.ch:22405722017
spellingShingle Engineering
Nakatsu, Ryohei
Rauterberg, Matthias
Ciancarini, Paolo
Handbook of digital games and entertainment technologies
title Handbook of digital games and entertainment technologies
title_full Handbook of digital games and entertainment technologies
title_fullStr Handbook of digital games and entertainment technologies
title_full_unstemmed Handbook of digital games and entertainment technologies
title_short Handbook of digital games and entertainment technologies
title_sort handbook of digital games and entertainment technologies
topic Engineering
url https://dx.doi.org/10.1007/978-981-4560-50-4
http://cds.cern.ch/record/2240572
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