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Recent advances in technologies for inclusive well-being: from worn to off-body sensing, virtual worlds, and games for serious applications

This book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technol...

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Detalles Bibliográficos
Autores principales: Brooks, Anthony, Brahnam, Sheryl, Kapralos, Bill, Jain, Lakhmi
Lenguaje:eng
Publicado: Springer 2017
Materias:
Acceso en línea:https://dx.doi.org/10.1007/978-3-319-49879-9
http://cds.cern.ch/record/2253861
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author Brooks, Anthony
Brahnam, Sheryl
Kapralos, Bill
Jain, Lakhmi
author_facet Brooks, Anthony
Brahnam, Sheryl
Kapralos, Bill
Jain, Lakhmi
author_sort Brooks, Anthony
collection CERN
description This book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications;accessibility; digital-ethics and more. Focusing on engaging, meaningful, and motivating activities that at the same time offer systemic information on human condition, performance and progress, the book is of interest to anyone seeking to gain insights into the field, be they students, teachers, practicing professionals, consultants, or family representatives. By offering a wider perspective, it addresses the need for a core text that evokes and provokes, engages and demands and stimulates and satisfies.
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spelling cern-22538612021-04-21T19:19:28Zdoi:10.1007/978-3-319-49879-9http://cds.cern.ch/record/2253861engBrooks, AnthonyBrahnam, SherylKapralos, BillJain, LakhmiRecent advances in technologies for inclusive well-being: from worn to off-body sensing, virtual worlds, and games for serious applicationsEngineeringThis book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications;accessibility; digital-ethics and more. Focusing on engaging, meaningful, and motivating activities that at the same time offer systemic information on human condition, performance and progress, the book is of interest to anyone seeking to gain insights into the field, be they students, teachers, practicing professionals, consultants, or family representatives. By offering a wider perspective, it addresses the need for a core text that evokes and provokes, engages and demands and stimulates and satisfies.Springeroai:cds.cern.ch:22538612017
spellingShingle Engineering
Brooks, Anthony
Brahnam, Sheryl
Kapralos, Bill
Jain, Lakhmi
Recent advances in technologies for inclusive well-being: from worn to off-body sensing, virtual worlds, and games for serious applications
title Recent advances in technologies for inclusive well-being: from worn to off-body sensing, virtual worlds, and games for serious applications
title_full Recent advances in technologies for inclusive well-being: from worn to off-body sensing, virtual worlds, and games for serious applications
title_fullStr Recent advances in technologies for inclusive well-being: from worn to off-body sensing, virtual worlds, and games for serious applications
title_full_unstemmed Recent advances in technologies for inclusive well-being: from worn to off-body sensing, virtual worlds, and games for serious applications
title_short Recent advances in technologies for inclusive well-being: from worn to off-body sensing, virtual worlds, and games for serious applications
title_sort recent advances in technologies for inclusive well-being: from worn to off-body sensing, virtual worlds, and games for serious applications
topic Engineering
url https://dx.doi.org/10.1007/978-3-319-49879-9
http://cds.cern.ch/record/2253861
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