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IT through experiential learning: learn, deploy and adopt IT through gamification

Detalles Bibliográficos
Autor principal: Shiralkar, Shreekant
Lenguaje:eng
Publicado: Apress 2016
Materias:
Acceso en línea:http://cds.cern.ch/record/2263212
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author Shiralkar, Shreekant
author_facet Shiralkar, Shreekant
author_sort Shiralkar, Shreekant
collection CERN
id cern-2263212
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2016
publisher Apress
record_format invenio
spelling cern-22632122021-04-21T19:15:02Zhttp://cds.cern.ch/record/2263212engShiralkar, ShreekantIT through experiential learning: learn, deploy and adopt IT through gamificationComputing and ComputersApressoai:cds.cern.ch:22632122016
spellingShingle Computing and Computers
Shiralkar, Shreekant
IT through experiential learning: learn, deploy and adopt IT through gamification
title IT through experiential learning: learn, deploy and adopt IT through gamification
title_full IT through experiential learning: learn, deploy and adopt IT through gamification
title_fullStr IT through experiential learning: learn, deploy and adopt IT through gamification
title_full_unstemmed IT through experiential learning: learn, deploy and adopt IT through gamification
title_short IT through experiential learning: learn, deploy and adopt IT through gamification
title_sort it through experiential learning: learn, deploy and adopt it through gamification
topic Computing and Computers
url http://cds.cern.ch/record/2263212
work_keys_str_mv AT shiralkarshreekant itthroughexperientiallearninglearndeployandadoptitthroughgamification