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IT through experiential learning: learn, deploy and adopt IT through gamification
Autor principal: | |
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Lenguaje: | eng |
Publicado: |
Apress
2016
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2263212 |
_version_ | 1780954181176131584 |
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author | Shiralkar, Shreekant |
author_facet | Shiralkar, Shreekant |
author_sort | Shiralkar, Shreekant |
collection | CERN |
id | cern-2263212 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2016 |
publisher | Apress |
record_format | invenio |
spelling | cern-22632122021-04-21T19:15:02Zhttp://cds.cern.ch/record/2263212engShiralkar, ShreekantIT through experiential learning: learn, deploy and adopt IT through gamificationComputing and ComputersApressoai:cds.cern.ch:22632122016 |
spellingShingle | Computing and Computers Shiralkar, Shreekant IT through experiential learning: learn, deploy and adopt IT through gamification |
title | IT through experiential learning: learn, deploy and adopt IT through gamification |
title_full | IT through experiential learning: learn, deploy and adopt IT through gamification |
title_fullStr | IT through experiential learning: learn, deploy and adopt IT through gamification |
title_full_unstemmed | IT through experiential learning: learn, deploy and adopt IT through gamification |
title_short | IT through experiential learning: learn, deploy and adopt IT through gamification |
title_sort | it through experiential learning: learn, deploy and adopt it through gamification |
topic | Computing and Computers |
url | http://cds.cern.ch/record/2263212 |
work_keys_str_mv | AT shiralkarshreekant itthroughexperientiallearninglearndeployandadoptitthroughgamification |