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Gaming, simulations and society: research scope and perspective

This book presents a current research scope and perspective of Simulation and Gaming.Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming.The fields of economics, p...

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Detalles Bibliográficos
Autores principales: Shiratori, R, Arai, K, Kato, F
Lenguaje:eng
Publicado: Springer 2014
Materias:
XX
Acceso en línea:http://cds.cern.ch/record/2283227
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author Shiratori, R
Arai, K
Kato, F
author_facet Shiratori, R
Arai, K
Kato, F
author_sort Shiratori, R
collection CERN
description This book presents a current research scope and perspective of Simulation and Gaming.Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming.The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling.Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline.The ever growing and massive popularity of PC and arcade games cannot be ignored.Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.
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institution Organización Europea para la Investigación Nuclear
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spelling cern-22832272021-04-21T19:04:40Zhttp://cds.cern.ch/record/2283227engShiratori, RArai, KKato, FGaming, simulations and society: research scope and perspectiveXXThis book presents a current research scope and perspective of Simulation and Gaming.Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming.The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling.Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline.The ever growing and massive popularity of PC and arcade games cannot be ignored.Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.Springeroai:cds.cern.ch:22832272014
spellingShingle XX
Shiratori, R
Arai, K
Kato, F
Gaming, simulations and society: research scope and perspective
title Gaming, simulations and society: research scope and perspective
title_full Gaming, simulations and society: research scope and perspective
title_fullStr Gaming, simulations and society: research scope and perspective
title_full_unstemmed Gaming, simulations and society: research scope and perspective
title_short Gaming, simulations and society: research scope and perspective
title_sort gaming, simulations and society: research scope and perspective
topic XX
url http://cds.cern.ch/record/2283227
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