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A collaborative citizen science platform for real-time volunteer computing and games

Volunteer computing (VC) or distributed computing projects are common in the citizen cyberscience (CCS) community and present extensive opportunities for scientists to make use of computing power donated by volunteers to undertake large-scale scientific computing tasks. VC is generally a noninteract...

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Detalles Bibliográficos
Autores principales: Yadav, Poonam, Charalampidis, Ioannis, Cohen, Jeremy, Darlington, John, Grey, Francois
Lenguaje:eng
Publicado: 2017
Materias:
Acceso en línea:https://dx.doi.org/10.1109/TCSS.2017.2771479
http://cds.cern.ch/record/2296686
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author Yadav, Poonam
Charalampidis, Ioannis
Cohen, Jeremy
Darlington, John
Grey, Francois
author_facet Yadav, Poonam
Charalampidis, Ioannis
Cohen, Jeremy
Darlington, John
Grey, Francois
author_sort Yadav, Poonam
collection CERN
description Volunteer computing (VC) or distributed computing projects are common in the citizen cyberscience (CCS) community and present extensive opportunities for scientists to make use of computing power donated by volunteers to undertake large-scale scientific computing tasks. VC is generally a noninteractive process for those contributing computing resources to a project, whereas volunteer thinking (VT) or distributed thinking allows volunteers to participate interactively in CCS projects to solve human computation tasks. In this paper, we describe the integration of three tools, the Virtual Atom Smasher (VAS) game developed by CERN, LiveQ, a job distribution middleware, and CitizenGrid, an online platform for hosting and providing computation to CCS projects. This integration demonstrates the combining of VC and VT to help address the scientific and educational goals of games like VAS. This paper introduces the three tools and provides details of the integration process along with further potential usage scenarios for the resulting platform.
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institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2017
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spelling cern-22966862023-06-29T03:40:10Zdoi:10.1109/TCSS.2017.2771479http://cds.cern.ch/record/2296686engYadav, PoonamCharalampidis, IoannisCohen, JeremyDarlington, JohnGrey, FrancoisA collaborative citizen science platform for real-time volunteer computing and gamescs.CYComputing and ComputersVolunteer computing (VC) or distributed computing projects are common in the citizen cyberscience (CCS) community and present extensive opportunities for scientists to make use of computing power donated by volunteers to undertake large-scale scientific computing tasks. VC is generally a noninteractive process for those contributing computing resources to a project, whereas volunteer thinking (VT) or distributed thinking allows volunteers to participate interactively in CCS projects to solve human computation tasks. In this paper, we describe the integration of three tools, the Virtual Atom Smasher (VAS) game developed by CERN, LiveQ, a job distribution middleware, and CitizenGrid, an online platform for hosting and providing computation to CCS projects. This integration demonstrates the combining of VC and VT to help address the scientific and educational goals of games like VAS. This paper introduces the three tools and provides details of the integration process along with further potential usage scenarios for the resulting platform.Volunteer computing (VC) or distributed computing projects are common in the citizen cyberscience (CCS) community and present extensive opportunities for scientists to make use of computing power donated by volunteers to undertake large-scale scientific computing tasks. Volunteer computing is generally a non-interactive process for those contributing computing resources to a project whereas volunteer thinking (VT) or distributed thinking, which allows volunteers to participate interactively in citizen cyberscience projects to solve human computation tasks. In this paper we describe the integration of three tools, the Virtual Atom Smasher (VAS) game developed by CERN, LiveQ, a job distribution middleware, and CitizenGrid, an online platform for hosting and providing computation to CCS projects. This integration demonstrates the combining of volunteer computing and volunteer thinking to help address the scientific and educational goals of games like VAS. The paper introduces the three tools and provides details of the integration process along with further potential usage scenarios for the resulting platform.arXiv:1707.09566oai:cds.cern.ch:22966862017-07-29
spellingShingle cs.CY
Computing and Computers
Yadav, Poonam
Charalampidis, Ioannis
Cohen, Jeremy
Darlington, John
Grey, Francois
A collaborative citizen science platform for real-time volunteer computing and games
title A collaborative citizen science platform for real-time volunteer computing and games
title_full A collaborative citizen science platform for real-time volunteer computing and games
title_fullStr A collaborative citizen science platform for real-time volunteer computing and games
title_full_unstemmed A collaborative citizen science platform for real-time volunteer computing and games
title_short A collaborative citizen science platform for real-time volunteer computing and games
title_sort collaborative citizen science platform for real-time volunteer computing and games
topic cs.CY
Computing and Computers
url https://dx.doi.org/10.1109/TCSS.2017.2771479
http://cds.cern.ch/record/2296686
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