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Beginning Swift games development for iOS: develop 2D and 3D games using Apple's SceneKit and SpriteKit

Detalles Bibliográficos
Autores principales: Goodwill, James, Matlock, Wesley
Lenguaje:eng
Publicado: Apress 2017
Materias:
Acceso en línea:http://cds.cern.ch/record/2297597
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author Goodwill, James
Matlock, Wesley
author_facet Goodwill, James
Matlock, Wesley
author_sort Goodwill, James
collection CERN
id cern-2297597
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2017
publisher Apress
record_format invenio
spelling cern-22975972021-04-21T18:58:38Zhttp://cds.cern.ch/record/2297597engGoodwill, JamesMatlock, WesleyBeginning Swift games development for iOS: develop 2D and 3D games using Apple's SceneKit and SpriteKitComputing and ComputersApressoai:cds.cern.ch:22975972017
spellingShingle Computing and Computers
Goodwill, James
Matlock, Wesley
Beginning Swift games development for iOS: develop 2D and 3D games using Apple's SceneKit and SpriteKit
title Beginning Swift games development for iOS: develop 2D and 3D games using Apple's SceneKit and SpriteKit
title_full Beginning Swift games development for iOS: develop 2D and 3D games using Apple's SceneKit and SpriteKit
title_fullStr Beginning Swift games development for iOS: develop 2D and 3D games using Apple's SceneKit and SpriteKit
title_full_unstemmed Beginning Swift games development for iOS: develop 2D and 3D games using Apple's SceneKit and SpriteKit
title_short Beginning Swift games development for iOS: develop 2D and 3D games using Apple's SceneKit and SpriteKit
title_sort beginning swift games development for ios: develop 2d and 3d games using apple's scenekit and spritekit
topic Computing and Computers
url http://cds.cern.ch/record/2297597
work_keys_str_mv AT goodwilljames beginningswiftgamesdevelopmentforiosdevelop2dand3dgamesusingapplesscenekitandspritekit
AT matlockwesley beginningswiftgamesdevelopmentforiosdevelop2dand3dgamesusingapplesscenekitandspritekit