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Serious games for global education: digital game-based learning in the english as a foreign language (EFL) classroom

The author of this book conducted different studies to investigate the potential of serious games for global education when used in EFL classrooms. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-bas...

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Detalles Bibliográficos
Autor principal: Müller, Claudia
Lenguaje:eng
Publicado: Peter Lang 2017
Materias:
Acceso en línea:http://cds.cern.ch/record/2303932
Descripción
Sumario:The author of this book conducted different studies to investigate the potential of serious games for global education when used in EFL classrooms. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.