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Practical video game bots: automating game processes using C++, Python, and AutoIt
Autor principal: | |
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Lenguaje: | eng |
Publicado: |
Apress
2018
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2641705 |
_version_ | 1780960229341528064 |
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author | Shpigor, Ilya |
author_facet | Shpigor, Ilya |
author_sort | Shpigor, Ilya |
collection | CERN |
id | cern-2641705 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2018 |
publisher | Apress |
record_format | invenio |
spelling | cern-26417052021-04-21T18:41:40Zhttp://cds.cern.ch/record/2641705engShpigor, IlyaPractical video game bots: automating game processes using C++, Python, and AutoItComputing and ComputersApressoai:cds.cern.ch:26417052018 |
spellingShingle | Computing and Computers Shpigor, Ilya Practical video game bots: automating game processes using C++, Python, and AutoIt |
title | Practical video game bots: automating game processes using C++, Python, and AutoIt |
title_full | Practical video game bots: automating game processes using C++, Python, and AutoIt |
title_fullStr | Practical video game bots: automating game processes using C++, Python, and AutoIt |
title_full_unstemmed | Practical video game bots: automating game processes using C++, Python, and AutoIt |
title_short | Practical video game bots: automating game processes using C++, Python, and AutoIt |
title_sort | practical video game bots: automating game processes using c++, python, and autoit |
topic | Computing and Computers |
url | http://cds.cern.ch/record/2641705 |
work_keys_str_mv | AT shpigorilya practicalvideogamebotsautomatinggameprocessesusingcpythonandautoit |