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Practical video game bots: automating game processes using C++, Python, and AutoIt

Detalles Bibliográficos
Autor principal: Shpigor, Ilya
Lenguaje:eng
Publicado: Apress 2018
Materias:
Acceso en línea:http://cds.cern.ch/record/2641705
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author Shpigor, Ilya
author_facet Shpigor, Ilya
author_sort Shpigor, Ilya
collection CERN
id cern-2641705
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2018
publisher Apress
record_format invenio
spelling cern-26417052021-04-21T18:41:40Zhttp://cds.cern.ch/record/2641705engShpigor, IlyaPractical video game bots: automating game processes using C++, Python, and AutoItComputing and ComputersApressoai:cds.cern.ch:26417052018
spellingShingle Computing and Computers
Shpigor, Ilya
Practical video game bots: automating game processes using C++, Python, and AutoIt
title Practical video game bots: automating game processes using C++, Python, and AutoIt
title_full Practical video game bots: automating game processes using C++, Python, and AutoIt
title_fullStr Practical video game bots: automating game processes using C++, Python, and AutoIt
title_full_unstemmed Practical video game bots: automating game processes using C++, Python, and AutoIt
title_short Practical video game bots: automating game processes using C++, Python, and AutoIt
title_sort practical video game bots: automating game processes using c++, python, and autoit
topic Computing and Computers
url http://cds.cern.ch/record/2641705
work_keys_str_mv AT shpigorilya practicalvideogamebotsautomatinggameprocessesusingcpythonandautoit