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Practical shader development: vertex and fragment shaders for game developers
Autor principal: | |
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Lenguaje: | eng |
Publicado: |
Apress
2019
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2678888 |
_version_ | 1780962862187937792 |
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author | Halladay, Kyle |
author_facet | Halladay, Kyle |
author_sort | Halladay, Kyle |
collection | CERN |
id | cern-2678888 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2019 |
publisher | Apress |
record_format | invenio |
spelling | cern-26788882021-04-21T18:23:55Zhttp://cds.cern.ch/record/2678888engHalladay, KylePractical shader development: vertex and fragment shaders for game developersComputing and ComputersApressoai:cds.cern.ch:26788882019 |
spellingShingle | Computing and Computers Halladay, Kyle Practical shader development: vertex and fragment shaders for game developers |
title | Practical shader development: vertex and fragment shaders for game developers |
title_full | Practical shader development: vertex and fragment shaders for game developers |
title_fullStr | Practical shader development: vertex and fragment shaders for game developers |
title_full_unstemmed | Practical shader development: vertex and fragment shaders for game developers |
title_short | Practical shader development: vertex and fragment shaders for game developers |
title_sort | practical shader development: vertex and fragment shaders for game developers |
topic | Computing and Computers |
url | http://cds.cern.ch/record/2678888 |
work_keys_str_mv | AT halladaykyle practicalshaderdevelopmentvertexandfragmentshadersforgamedevelopers |