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Unreal engine 4 virtual reality projects: build immersive, real-world VR applications using UE4, C++, and unreal blueprints

The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your...

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Detalles Bibliográficos
Autores principales: Mack, Kevin, Ruud, Robert
Lenguaje:eng
Publicado: Packt Publishing 2019
Materias:
Acceso en línea:http://cds.cern.ch/record/2680086
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author Mack, Kevin
Ruud, Robert
author_facet Mack, Kevin
Ruud, Robert
author_sort Mack, Kevin
collection CERN
description The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.
id cern-2680086
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2019
publisher Packt Publishing
record_format invenio
spelling cern-26800862021-04-21T18:23:10Zhttp://cds.cern.ch/record/2680086engMack, KevinRuud, RobertUnreal engine 4 virtual reality projects: build immersive, real-world VR applications using UE4, C++, and unreal blueprintsComputing and ComputersThe key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.Packt Publishingoai:cds.cern.ch:26800862019
spellingShingle Computing and Computers
Mack, Kevin
Ruud, Robert
Unreal engine 4 virtual reality projects: build immersive, real-world VR applications using UE4, C++, and unreal blueprints
title Unreal engine 4 virtual reality projects: build immersive, real-world VR applications using UE4, C++, and unreal blueprints
title_full Unreal engine 4 virtual reality projects: build immersive, real-world VR applications using UE4, C++, and unreal blueprints
title_fullStr Unreal engine 4 virtual reality projects: build immersive, real-world VR applications using UE4, C++, and unreal blueprints
title_full_unstemmed Unreal engine 4 virtual reality projects: build immersive, real-world VR applications using UE4, C++, and unreal blueprints
title_short Unreal engine 4 virtual reality projects: build immersive, real-world VR applications using UE4, C++, and unreal blueprints
title_sort unreal engine 4 virtual reality projects: build immersive, real-world vr applications using ue4, c++, and unreal blueprints
topic Computing and Computers
url http://cds.cern.ch/record/2680086
work_keys_str_mv AT mackkevin unrealengine4virtualrealityprojectsbuildimmersiverealworldvrapplicationsusingue4candunrealblueprints
AT ruudrobert unrealengine4virtualrealityprojectsbuildimmersiverealworldvrapplicationsusingue4candunrealblueprints