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C++ game development by example: learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming
This book will get you up to speed with the specifics of making games look and feel great, by using modern animation and rendering techniques with the integration of great physics libraries for an improved and realistic user experience.
Autor principal: | Shekar, Siddharth |
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Lenguaje: | eng |
Publicado: |
Packt Publishing
2019
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2680092 |
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