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Gamestorming: a playbook for innovators, rulebreakers, and changemakers

Great things don’t happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communic...

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Detalles Bibliográficos
Autor principal: Gray, Dave
Lenguaje:eng
Publicado: O'Reilly Media 2010
Materias:
Acceso en línea:http://cds.cern.ch/record/2707970
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author Gray, Dave
author_facet Gray, Dave
author_sort Gray, Dave
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description Great things don’t happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world’s most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem’s root cause, and find the paths that point toward a solution
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spelling cern-27079702021-04-21T18:10:41Zhttp://cds.cern.ch/record/2707970engGray, DaveGamestorming: a playbook for innovators, rulebreakers, and changemakersCommerce, Economics, Social ScienceGreat things don’t happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world’s most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem’s root cause, and find the paths that point toward a solutionO'Reilly Mediaoai:cds.cern.ch:27079702010
spellingShingle Commerce, Economics, Social Science
Gray, Dave
Gamestorming: a playbook for innovators, rulebreakers, and changemakers
title Gamestorming: a playbook for innovators, rulebreakers, and changemakers
title_full Gamestorming: a playbook for innovators, rulebreakers, and changemakers
title_fullStr Gamestorming: a playbook for innovators, rulebreakers, and changemakers
title_full_unstemmed Gamestorming: a playbook for innovators, rulebreakers, and changemakers
title_short Gamestorming: a playbook for innovators, rulebreakers, and changemakers
title_sort gamestorming: a playbook for innovators, rulebreakers, and changemakers
topic Commerce, Economics, Social Science
url http://cds.cern.ch/record/2707970
work_keys_str_mv AT graydave gamestormingaplaybookforinnovatorsrulebreakersandchangemakers