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Agile Game Development: Build, Play, Repeat
Autor principal: | |
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Lenguaje: | eng |
Publicado: |
Addison-Wesley Professional
2020
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2739611 |
_version_ | 1780968171528781824 |
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author | Keith, Clinton |
author_facet | Keith, Clinton |
author_sort | Keith, Clinton |
collection | CERN |
id | cern-2739611 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2020 |
publisher | Addison-Wesley Professional |
record_format | invenio |
spelling | cern-27396112021-04-21T16:46:41Zhttp://cds.cern.ch/record/2739611engKeith, ClintonAgile Game Development: Build, Play, RepeatXXAddison-Wesley Professionaloai:cds.cern.ch:27396112020 |
spellingShingle | XX Keith, Clinton Agile Game Development: Build, Play, Repeat |
title | Agile Game Development: Build, Play, Repeat |
title_full | Agile Game Development: Build, Play, Repeat |
title_fullStr | Agile Game Development: Build, Play, Repeat |
title_full_unstemmed | Agile Game Development: Build, Play, Repeat |
title_short | Agile Game Development: Build, Play, Repeat |
title_sort | agile game development: build, play, repeat |
topic | XX |
url | http://cds.cern.ch/record/2739611 |
work_keys_str_mv | AT keithclinton agilegamedevelopmentbuildplayrepeat |