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Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems

Detalles Bibliográficos
Autor principal: Doppioslash, Claudia
Lenguaje:eng
Publicado: Apress 2017
Materias:
XX
Acceso en línea:http://cds.cern.ch/record/2740027
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author Doppioslash, Claudia
author_facet Doppioslash, Claudia
author_sort Doppioslash, Claudia
collection CERN
id cern-2740027
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2017
publisher Apress
record_format invenio
spelling cern-27400272021-04-21T16:46:11Zhttp://cds.cern.ch/record/2740027engDoppioslash, ClaudiaPhysically Based Shader Development for Unity 2017: Develop Custom Lighting SystemsXXApressoai:cds.cern.ch:27400272017
spellingShingle XX
Doppioslash, Claudia
Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
title Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
title_full Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
title_fullStr Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
title_full_unstemmed Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
title_short Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
title_sort physically based shader development for unity 2017: develop custom lighting systems
topic XX
url http://cds.cern.ch/record/2740027
work_keys_str_mv AT doppioslashclaudia physicallybasedshaderdevelopmentforunity2017developcustomlightingsystems