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Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems
Autor principal: | |
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Lenguaje: | eng |
Publicado: |
Apress
2017
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2740027 |
_version_ | 1780968260615798784 |
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author | Doppioslash, Claudia |
author_facet | Doppioslash, Claudia |
author_sort | Doppioslash, Claudia |
collection | CERN |
id | cern-2740027 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2017 |
publisher | Apress |
record_format | invenio |
spelling | cern-27400272021-04-21T16:46:11Zhttp://cds.cern.ch/record/2740027engDoppioslash, ClaudiaPhysically Based Shader Development for Unity 2017: Develop Custom Lighting SystemsXXApressoai:cds.cern.ch:27400272017 |
spellingShingle | XX Doppioslash, Claudia Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems |
title | Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems |
title_full | Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems |
title_fullStr | Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems |
title_full_unstemmed | Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems |
title_short | Physically Based Shader Development for Unity 2017: Develop Custom Lighting Systems |
title_sort | physically based shader development for unity 2017: develop custom lighting systems |
topic | XX |
url | http://cds.cern.ch/record/2740027 |
work_keys_str_mv | AT doppioslashclaudia physicallybasedshaderdevelopmentforunity2017developcustomlightingsystems |