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The CMS DAQ Pinball Machine
We present an interactive game for up to seven players that demonstrates the challenges of on-line event selection at the Compact Muon Solenoid (CMS) experiment to the public. The game - in the shape of a popular classic pinball machine - was conceived and prototyped by an interdisciplinary team of...
Autores principales: | , , , , , , , |
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Lenguaje: | eng |
Publicado: |
2020
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Materias: | |
Acceso en línea: | https://dx.doi.org/10.1051/epjconf/202024508001 http://cds.cern.ch/record/2798135 |
_version_ | 1780972457253928960 |
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author | Cornu, Cynthia Deldicque, Christian Gladki, Maciej Holzner, André Perrenoud, Lydie Reis, Thomas Sakulin, Hannes Vougioukas, Michail |
author_facet | Cornu, Cynthia Deldicque, Christian Gladki, Maciej Holzner, André Perrenoud, Lydie Reis, Thomas Sakulin, Hannes Vougioukas, Michail |
author_sort | Cornu, Cynthia |
collection | CERN |
description | We present an interactive game for up to seven players that demonstrates the challenges of on-line event selection at the Compact Muon Solenoid (CMS) experiment to the public. The game - in the shape of a popular classic pinball machine - was conceived and prototyped by an interdisciplinary team of graphic designers, physicists and engineers at the CMS Create hackathon in 2016. Having won the competition, the prototype was turned into a fully working machine that is now exhibited on the CMS visitors' path. Teams of 2-7 visitors can compete with one another to collect as many interesting events as possible within a simulated LHC fill. In a fun and engaging way, the game conveys concepts such as multi-level triggering, pipelined processing, event building, the importance of purity in event selection and more subtle details such as dead time. The multi-player character of the game corresponds to the distributed nature of the actual trigger and data acquisition system of the experiment. We present the concept of the game, its design and its technical implementation centred around an Arduino micro-controller controlling 700 RGB LEDs and a sound subsystem running on a Mac mini. |
id | cern-2798135 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2020 |
record_format | invenio |
spelling | cern-27981352022-10-20T13:06:20Zdoi:10.1051/epjconf/202024508001http://cds.cern.ch/record/2798135engCornu, CynthiaDeldicque, ChristianGladki, MaciejHolzner, AndréPerrenoud, LydieReis, ThomasSakulin, HannesVougioukas, MichailThe CMS DAQ Pinball MachineDetectors and Experimental TechniquesComputing and ComputersWe present an interactive game for up to seven players that demonstrates the challenges of on-line event selection at the Compact Muon Solenoid (CMS) experiment to the public. The game - in the shape of a popular classic pinball machine - was conceived and prototyped by an interdisciplinary team of graphic designers, physicists and engineers at the CMS Create hackathon in 2016. Having won the competition, the prototype was turned into a fully working machine that is now exhibited on the CMS visitors' path. Teams of 2-7 visitors can compete with one another to collect as many interesting events as possible within a simulated LHC fill. In a fun and engaging way, the game conveys concepts such as multi-level triggering, pipelined processing, event building, the importance of purity in event selection and more subtle details such as dead time. The multi-player character of the game corresponds to the distributed nature of the actual trigger and data acquisition system of the experiment. We present the concept of the game, its design and its technical implementation centred around an Arduino micro-controller controlling 700 RGB LEDs and a sound subsystem running on a Mac mini.We present an interactive game for up to seven players that demonstrates the challenges of on-line event selection at the Compact Muon Solenoid (CMS) experiment to the public. The game - in the shape of a popular classic pinball machine - was conceived and prototyped by an interdisciplinary team of graphic designers, physicists and engineers at the CMS Create hackathon in 2016. Having won the competition, the prototype was turned into a fully working machine that is now exhibited on the CMS visitors’ path. Teams of 2-7 visitors can compete with one another to collect as many interesting events as possible within a simulated LHC fill. In a fun and engaging way, the game conveys concepts such as multi-level triggering, pipelined processing, event building, the importance of purity in event selection and more subtle details such as dead time. The multi-player character of the game corresponds to the distributed nature of the actual trigger and data acquisition system of the experiment. We present the concept of the game, its design and its technical implementation centered around an Arduino micro-controller controlling 700 RGB LEDs and a sound subsystem running on a Mac mini.CMS-CR-2020-077oai:cds.cern.ch:27981352020-03-09 |
spellingShingle | Detectors and Experimental Techniques Computing and Computers Cornu, Cynthia Deldicque, Christian Gladki, Maciej Holzner, André Perrenoud, Lydie Reis, Thomas Sakulin, Hannes Vougioukas, Michail The CMS DAQ Pinball Machine |
title | The CMS DAQ Pinball Machine |
title_full | The CMS DAQ Pinball Machine |
title_fullStr | The CMS DAQ Pinball Machine |
title_full_unstemmed | The CMS DAQ Pinball Machine |
title_short | The CMS DAQ Pinball Machine |
title_sort | cms daq pinball machine |
topic | Detectors and Experimental Techniques Computing and Computers |
url | https://dx.doi.org/10.1051/epjconf/202024508001 http://cds.cern.ch/record/2798135 |
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