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The CMS DAQ Pinball Machine

We present an interactive game for up to seven players that demonstrates the challenges of on-line event selection at the Compact Muon Solenoid (CMS) experiment to the public. The game - in the shape of a popular classic pinball machine - was conceived and prototyped by an interdisciplinary team of...

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Autores principales: Cornu, Cynthia, Deldicque, Christian, Gladki, Maciej, Holzner, André, Perrenoud, Lydie, Reis, Thomas, Sakulin, Hannes, Vougioukas, Michail
Lenguaje:eng
Publicado: 2020
Materias:
Acceso en línea:https://dx.doi.org/10.1051/epjconf/202024508001
http://cds.cern.ch/record/2798135
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author Cornu, Cynthia
Deldicque, Christian
Gladki, Maciej
Holzner, André
Perrenoud, Lydie
Reis, Thomas
Sakulin, Hannes
Vougioukas, Michail
author_facet Cornu, Cynthia
Deldicque, Christian
Gladki, Maciej
Holzner, André
Perrenoud, Lydie
Reis, Thomas
Sakulin, Hannes
Vougioukas, Michail
author_sort Cornu, Cynthia
collection CERN
description We present an interactive game for up to seven players that demonstrates the challenges of on-line event selection at the Compact Muon Solenoid (CMS) experiment to the public. The game - in the shape of a popular classic pinball machine - was conceived and prototyped by an interdisciplinary team of graphic designers, physicists and engineers at the CMS Create hackathon in 2016. Having won the competition, the prototype was turned into a fully working machine that is now exhibited on the CMS visitors' path. Teams of 2-7 visitors can compete with one another to collect as many interesting events as possible within a simulated LHC fill. In a fun and engaging way, the game conveys concepts such as multi-level triggering, pipelined processing, event building, the importance of purity in event selection and more subtle details such as dead time. The multi-player character of the game corresponds to the distributed nature of the actual trigger and data acquisition system of the experiment. We present the concept of the game, its design and its technical implementation centred around an Arduino micro-controller controlling 700 RGB LEDs and a sound subsystem running on a Mac mini.
id cern-2798135
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2020
record_format invenio
spelling cern-27981352022-10-20T13:06:20Zdoi:10.1051/epjconf/202024508001http://cds.cern.ch/record/2798135engCornu, CynthiaDeldicque, ChristianGladki, MaciejHolzner, AndréPerrenoud, LydieReis, ThomasSakulin, HannesVougioukas, MichailThe CMS DAQ Pinball MachineDetectors and Experimental TechniquesComputing and ComputersWe present an interactive game for up to seven players that demonstrates the challenges of on-line event selection at the Compact Muon Solenoid (CMS) experiment to the public. The game - in the shape of a popular classic pinball machine - was conceived and prototyped by an interdisciplinary team of graphic designers, physicists and engineers at the CMS Create hackathon in 2016. Having won the competition, the prototype was turned into a fully working machine that is now exhibited on the CMS visitors' path. Teams of 2-7 visitors can compete with one another to collect as many interesting events as possible within a simulated LHC fill. In a fun and engaging way, the game conveys concepts such as multi-level triggering, pipelined processing, event building, the importance of purity in event selection and more subtle details such as dead time. The multi-player character of the game corresponds to the distributed nature of the actual trigger and data acquisition system of the experiment. We present the concept of the game, its design and its technical implementation centred around an Arduino micro-controller controlling 700 RGB LEDs and a sound subsystem running on a Mac mini.We present an interactive game for up to seven players that demonstrates the challenges of on-line event selection at the Compact Muon Solenoid (CMS) experiment to the public. The game - in the shape of a popular classic pinball machine - was conceived and prototyped by an interdisciplinary team of graphic designers, physicists and engineers at the CMS Create hackathon in 2016. Having won the competition, the prototype was turned into a fully working machine that is now exhibited on the CMS visitors’ path. Teams of 2-7 visitors can compete with one another to collect as many interesting events as possible within a simulated LHC fill. In a fun and engaging way, the game conveys concepts such as multi-level triggering, pipelined processing, event building, the importance of purity in event selection and more subtle details such as dead time. The multi-player character of the game corresponds to the distributed nature of the actual trigger and data acquisition system of the experiment. We present the concept of the game, its design and its technical implementation centered around an Arduino micro-controller controlling 700 RGB LEDs and a sound subsystem running on a Mac mini.CMS-CR-2020-077oai:cds.cern.ch:27981352020-03-09
spellingShingle Detectors and Experimental Techniques
Computing and Computers
Cornu, Cynthia
Deldicque, Christian
Gladki, Maciej
Holzner, André
Perrenoud, Lydie
Reis, Thomas
Sakulin, Hannes
Vougioukas, Michail
The CMS DAQ Pinball Machine
title The CMS DAQ Pinball Machine
title_full The CMS DAQ Pinball Machine
title_fullStr The CMS DAQ Pinball Machine
title_full_unstemmed The CMS DAQ Pinball Machine
title_short The CMS DAQ Pinball Machine
title_sort cms daq pinball machine
topic Detectors and Experimental Techniques
Computing and Computers
url https://dx.doi.org/10.1051/epjconf/202024508001
http://cds.cern.ch/record/2798135
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