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Detray: a compile time polymorphic tracking geometry description

A detailed geometry description is essential to any high quality track reconstruction application. In current C++ based track reconstruction software libraries this is often achieved by an object oriented, polymorphic geometry description that implements different shapes and objects by extending a c...

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Detalles Bibliográficos
Autores principales: Salzburger, A, Niermann, J, Yeo, B, Krasznahorkay, A
Lenguaje:eng
Publicado: 2023
Acceso en línea:https://dx.doi.org/10.1088/1742-6596/2438/1/012026
http://cds.cern.ch/record/2862117
Descripción
Sumario:A detailed geometry description is essential to any high quality track reconstruction application. In current C++ based track reconstruction software libraries this is often achieved by an object oriented, polymorphic geometry description that implements different shapes and objects by extending a common base class. Such a design, however, has been shown to be problematic when attempting to adapt these applications to run on heterogeneous computing hardware, particularly on hardware accelerators. We present detray, a compile time polymorphic and yet accurate track reconstruction geometry description which is part of the ACTS parallelization R&D; effort. detray is built as an index based geometry description with a shallow memory layout, that uses variadic template programming to allow custom shapes and intersection algorithms rather than inheritance from abstract base classes. It is designed to serve as a potential geometry and navigation backend for ACTS and as such implements the ACTS navigation model of boundary portals and purely surface based geometric entities. detray is designed to work with a dedicated memory management library and thus can be instantiated as a geometry model in host and device code.