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Principles of computer graphics: theory and practice using OpenGL and Maya
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya' helps readers understand the principles of interactive computer graphics. Hands-on examples developed in OpenGL illustrate key concepts, and readers develop a professional animation, following traditional processes used...
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Lenguaje: | eng |
Publicado: |
Springer
2004
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Acceso en línea: | http://cds.cern.ch/record/843816 |
_version_ | 1780906705494736896 |
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author | Govil-Pai, Shalini |
author_facet | Govil-Pai, Shalini |
author_sort | Govil-Pai, Shalini |
collection | CERN |
description | Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya' helps readers understand the principles of interactive computer graphics. Hands-on examples developed in OpenGL illustrate key concepts, and readers develop a professional animation, following traditional processes used in production houses. |
id | cern-843816 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2004 |
publisher | Springer |
record_format | invenio |
spelling | cern-8438162021-04-22T02:22:25Zhttp://cds.cern.ch/record/843816engGovil-Pai, ShaliniPrinciples of computer graphics: theory and practice using OpenGL and MayaComputing and ComputersPrinciples of Computer Graphics: Theory and Practice Using OpenGL and Maya' helps readers understand the principles of interactive computer graphics. Hands-on examples developed in OpenGL illustrate key concepts, and readers develop a professional animation, following traditional processes used in production houses.Springeroai:cds.cern.ch:8438162004 |
spellingShingle | Computing and Computers Govil-Pai, Shalini Principles of computer graphics: theory and practice using OpenGL and Maya |
title | Principles of computer graphics: theory and practice using OpenGL and Maya |
title_full | Principles of computer graphics: theory and practice using OpenGL and Maya |
title_fullStr | Principles of computer graphics: theory and practice using OpenGL and Maya |
title_full_unstemmed | Principles of computer graphics: theory and practice using OpenGL and Maya |
title_short | Principles of computer graphics: theory and practice using OpenGL and Maya |
title_sort | principles of computer graphics: theory and practice using opengl and maya |
topic | Computing and Computers |
url | http://cds.cern.ch/record/843816 |
work_keys_str_mv | AT govilpaishalini principlesofcomputergraphicstheoryandpracticeusingopenglandmaya |