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GPU real-time processing in NA62 trigger system

A commercial Graphics Processing Unit (GPU) is used to build a fast Level 0 (L0) trigger system tested parasitically with the TDAQ (Trigger and Data Acquisition systems) of the NA62 experiment at CERN. In particular, the parallel computing power of the GPU is exploited to perform real-time fitting i...

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Detalles Bibliográficos
Autores principales: Ammendola, R, Biagioni, A, Chiozzi, S, Cretaro, P, Di Lorenzo, S, Fantechi, R, Fiorini, M, Frezza, O, Lamanna, G, Lo Cicero, F, Lonardo, A, Martinelli, M, Neri, I, Paolucci, P S, Pastorelli, E, Piandani, R, Piccini, M, Pontisso, L, Rossetti, D, Simula, F, Sozzi, M, Vicini, P
Lenguaje:eng
Publicado: 2017
Materias:
Acceso en línea:https://dx.doi.org/10.1088/1742-6596/800/1/012046
http://cds.cern.ch/record/2288069
Descripción
Sumario:A commercial Graphics Processing Unit (GPU) is used to build a fast Level 0 (L0) trigger system tested parasitically with the TDAQ (Trigger and Data Acquisition systems) of the NA62 experiment at CERN. In particular, the parallel computing power of the GPU is exploited to perform real-time fitting in the Ring Imaging CHerenkov (RICH) detector. Direct GPU communication using a FPGA-based board has been used to reduce the data transmission latency. The performance of the system for multi-ring reconstrunction obtained during the NA62 physics run will be presented.