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Gamification functionalities: Classcraft and Moodle under Octalysis

Gamification is a recent technique that involves applying elements of the game in contexts outside the game. There are theoretical frameworks that suggest a model to apply these elements in the implementation of concrete solutions. This article discusses two learning management systems, Classcraft a...

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Autor principal: Sánchez-Pacheco, Carlos Luis
Formato: Online Artículo
Lenguaje:spa
Publicado: Universidad Veracruzana 2020
Materias:
Acceso en línea:https://is.uv.mx/index.php/IS/article/view/2661
https://dx.doi.org/10.25009/is.v0i10.2661
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author Sánchez-Pacheco, Carlos Luis
author_facet Sánchez-Pacheco, Carlos Luis
author_sort Sánchez-Pacheco, Carlos Luis
collection Interconectando Saberes
description Gamification is a recent technique that involves applying elements of the game in contexts outside the game. There are theoretical frameworks that suggest a model to apply these elements in the implementation of concrete solutions. This article discusses two learning management systems, Classcraft and Moodle, under the lens of the Octalysis framework. Even though the two platforms provide various elements of the game, which combined with each other seek to increase the motivation of the students.
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spelling oai_is-article-26612021-04-30T20:17:52Z Gamification functionalities: Classcraft and Moodle under Octalysis Funcionalidades de la gamificación: Classcraft y Moodle en el marco de Octalysis Sánchez-Pacheco, Carlos Luis Classcraft Gamificación Moodle Octalysis Sistemas de gestión de aprendizaje Classcraft Gamification Moodle Octalysis Learning management systems Gamification is a recent technique that involves applying elements of the game in contexts outside the game. There are theoretical frameworks that suggest a model to apply these elements in the implementation of concrete solutions. This article discusses two learning management systems, Classcraft and Moodle, under the lens of the Octalysis framework. Even though the two platforms provide various elements of the game, which combined with each other seek to increase the motivation of the students. La gamificación es una técnica reciente que consiste en aplicar elementos del juego en contextos ajenos al juego. Existen marcos teóricos que sugieren un modelo para aplicar estos elementos en la implementación de soluciones concretas. En este artículo se analiza dos sistemas de gestión de aprendizaje, Classcraft y Moodle, bajo la lente del marco de Octalysis. A pesar de que las dos plataformas proporcionan varios elementos del juego, que combinados entre sí buscan aumentar la motivación de los estudiantes. Universidad Veracruzana 2020-08-05 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf https://is.uv.mx/index.php/IS/article/view/2661 10.25009/is.v0i10.2661 Interconectando Saberes; Núm. 10 (5) Interconectando Saberes; No. 10 (5) 2448-8704 spa https://is.uv.mx/index.php/IS/article/view/2661/4565 Derechos de autor 2020 Interconectando Saberes
spellingShingle Classcraft
Gamificación
Moodle
Octalysis
Sistemas de gestión de aprendizaje
Classcraft
Gamification
Moodle
Octalysis
Learning management systems
Sánchez-Pacheco, Carlos Luis
Gamification functionalities: Classcraft and Moodle under Octalysis
title Gamification functionalities: Classcraft and Moodle under Octalysis
title_alt Funcionalidades de la gamificación: Classcraft y Moodle en el marco de Octalysis
title_full Gamification functionalities: Classcraft and Moodle under Octalysis
title_fullStr Gamification functionalities: Classcraft and Moodle under Octalysis
title_full_unstemmed Gamification functionalities: Classcraft and Moodle under Octalysis
title_short Gamification functionalities: Classcraft and Moodle under Octalysis
title_sort gamification functionalities: classcraft and moodle under octalysis
topic Classcraft
Gamificación
Moodle
Octalysis
Sistemas de gestión de aprendizaje
Classcraft
Gamification
Moodle
Octalysis
Learning management systems
topic_facet Classcraft
Gamificación
Moodle
Octalysis
Sistemas de gestión de aprendizaje
Classcraft
Gamification
Moodle
Octalysis
Learning management systems
url https://is.uv.mx/index.php/IS/article/view/2661
https://dx.doi.org/10.25009/is.v0i10.2661
work_keys_str_mv AT sanchezpachecocarlosluis gamificationfunctionalitiesclasscraftandmoodleunderoctalysis
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