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Personalized gamification to strengthen meaningful learning of the mathematical subject

The objective of this research is to demonstrate that the application of gamification strengthens the meaningful learning of the mathematics subject. The mixed research whose population was high school students from the city of Guayaquil. The data was collected through a Google Forms questionnaire....

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Detalles Bibliográficos
Autor principal: Sánchez-Pacheco, Carlos Luis
Formato: Online Artículo
Lenguaje:spa
Publicado: Universidad Veracruzana 2021
Materias:
Acceso en línea:https://is.uv.mx/index.php/IS/article/view/2680
https://dx.doi.org/10.25009/is.v0i12.2680
Descripción
Sumario:The objective of this research is to demonstrate that the application of gamification strengthens the meaningful learning of the mathematics subject. The mixed research whose population was high school students from the city of Guayaquil. The data was collected through a Google Forms questionnaire. Regarding the knowledge of Gamification, it was found that there are students who handle the strategy without knowing its theoretical foundations, there are students who have little knowledge and there are those who only found out about the technique.