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Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment
Few works analyze the parameters inherent to immersive virtual reality (IVR) in applications for memory evaluation. Specifically, hand tracking adds to the immersion of the system, placing the user in the first person with full awareness of the position of their hands. Thus, this work addresses the...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10002257/ https://www.ncbi.nlm.nih.gov/pubmed/36901618 http://dx.doi.org/10.3390/ijerph20054609 |
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author | Varela-Aldás, José Buele, Jorge López, Irene Palacios-Navarro, Guillermo |
author_facet | Varela-Aldás, José Buele, Jorge López, Irene Palacios-Navarro, Guillermo |
author_sort | Varela-Aldás, José |
collection | PubMed |
description | Few works analyze the parameters inherent to immersive virtual reality (IVR) in applications for memory evaluation. Specifically, hand tracking adds to the immersion of the system, placing the user in the first person with full awareness of the position of their hands. Thus, this work addresses the influence of hand tracking in memory assessment with IVR systems. For this, an application based on activities of daily living was developed, where the user must remember the location of the elements. The data collected by the application are the accuracy of the answers and the response time; the participants are 20 healthy subjects who pass the MoCA test with an age range between 18 to 60 years of age; the application was evaluated with classic controllers and with the hand tracking of the Oculus Quest 2. After the experimentation, the participants carried out presence (PQ), usability (UMUX), and satisfaction (USEQ) tests. The results indicate no difference with statistical significance between both experiments; controller experiments have 7.08% higher accuracy and 0.27 ys. faster response time. Contrary to expectations, presence was 1.3% lower for hand tracking, and usability (0.18%) and satisfaction (1.43%) had similar results. The findings indicate no evidence to determine better conditions in the evaluation of memory in this case of IVR with hand tracking. |
format | Online Article Text |
id | pubmed-10002257 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-100022572023-03-11 Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment Varela-Aldás, José Buele, Jorge López, Irene Palacios-Navarro, Guillermo Int J Environ Res Public Health Article Few works analyze the parameters inherent to immersive virtual reality (IVR) in applications for memory evaluation. Specifically, hand tracking adds to the immersion of the system, placing the user in the first person with full awareness of the position of their hands. Thus, this work addresses the influence of hand tracking in memory assessment with IVR systems. For this, an application based on activities of daily living was developed, where the user must remember the location of the elements. The data collected by the application are the accuracy of the answers and the response time; the participants are 20 healthy subjects who pass the MoCA test with an age range between 18 to 60 years of age; the application was evaluated with classic controllers and with the hand tracking of the Oculus Quest 2. After the experimentation, the participants carried out presence (PQ), usability (UMUX), and satisfaction (USEQ) tests. The results indicate no difference with statistical significance between both experiments; controller experiments have 7.08% higher accuracy and 0.27 ys. faster response time. Contrary to expectations, presence was 1.3% lower for hand tracking, and usability (0.18%) and satisfaction (1.43%) had similar results. The findings indicate no evidence to determine better conditions in the evaluation of memory in this case of IVR with hand tracking. MDPI 2023-03-05 /pmc/articles/PMC10002257/ /pubmed/36901618 http://dx.doi.org/10.3390/ijerph20054609 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Varela-Aldás, José Buele, Jorge López, Irene Palacios-Navarro, Guillermo Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment |
title | Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment |
title_full | Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment |
title_fullStr | Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment |
title_full_unstemmed | Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment |
title_short | Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment |
title_sort | influence of hand tracking in immersive virtual reality for memory assessment |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10002257/ https://www.ncbi.nlm.nih.gov/pubmed/36901618 http://dx.doi.org/10.3390/ijerph20054609 |
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