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Player involvement as a result of difficulty: An introductory study to test the suitability of the motivational intensity approach to video game research

Motivational Intensity Theory could serve as a useful framework in the process of analyzing and optimizing a user’s involvement in computer games. However, it has not yet been used in this way. Its main advantage is that it makes clear predictions regarding the relations between difficulty level, mo...

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Detalles Bibliográficos
Autores principales: Strojny, Paweł, Strojny, Agnieszka, Rębilas, Krzysztof
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10004480/
https://www.ncbi.nlm.nih.gov/pubmed/36897890
http://dx.doi.org/10.1371/journal.pone.0282966
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author Strojny, Paweł
Strojny, Agnieszka
Rębilas, Krzysztof
author_facet Strojny, Paweł
Strojny, Agnieszka
Rębilas, Krzysztof
author_sort Strojny, Paweł
collection PubMed
description Motivational Intensity Theory could serve as a useful framework in the process of analyzing and optimizing a user’s involvement in computer games. However, it has not yet been used in this way. Its main advantage is that it makes clear predictions regarding the relations between difficulty level, motivation and commitment. The current study aimed to test whether the postulates of this theory may be useful in the process of game development. Forty-two participants took part in a fully controlled within-subjects experiment utilizing a commonly available game (Icy Tower) that has several levels of difficulty. Participants played on four increasing levels of difficulty and their task was to play as best they could, with the aim of reaching the hundredth platform. As a result, we demonstrated that involvement level increases as the difficulty level increases when a task is feasible, but it drops rapidly when a task is so difficult that it cannot be completed. This is the very first evidence that Motivational Intensity Theory may be useful in game research and design. The following study also supports concerns regarding the usefulness of self-report data in the game design process.
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spelling pubmed-100044802023-03-11 Player involvement as a result of difficulty: An introductory study to test the suitability of the motivational intensity approach to video game research Strojny, Paweł Strojny, Agnieszka Rębilas, Krzysztof PLoS One Research Article Motivational Intensity Theory could serve as a useful framework in the process of analyzing and optimizing a user’s involvement in computer games. However, it has not yet been used in this way. Its main advantage is that it makes clear predictions regarding the relations between difficulty level, motivation and commitment. The current study aimed to test whether the postulates of this theory may be useful in the process of game development. Forty-two participants took part in a fully controlled within-subjects experiment utilizing a commonly available game (Icy Tower) that has several levels of difficulty. Participants played on four increasing levels of difficulty and their task was to play as best they could, with the aim of reaching the hundredth platform. As a result, we demonstrated that involvement level increases as the difficulty level increases when a task is feasible, but it drops rapidly when a task is so difficult that it cannot be completed. This is the very first evidence that Motivational Intensity Theory may be useful in game research and design. The following study also supports concerns regarding the usefulness of self-report data in the game design process. Public Library of Science 2023-03-10 /pmc/articles/PMC10004480/ /pubmed/36897890 http://dx.doi.org/10.1371/journal.pone.0282966 Text en © 2023 Strojny et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Strojny, Paweł
Strojny, Agnieszka
Rębilas, Krzysztof
Player involvement as a result of difficulty: An introductory study to test the suitability of the motivational intensity approach to video game research
title Player involvement as a result of difficulty: An introductory study to test the suitability of the motivational intensity approach to video game research
title_full Player involvement as a result of difficulty: An introductory study to test the suitability of the motivational intensity approach to video game research
title_fullStr Player involvement as a result of difficulty: An introductory study to test the suitability of the motivational intensity approach to video game research
title_full_unstemmed Player involvement as a result of difficulty: An introductory study to test the suitability of the motivational intensity approach to video game research
title_short Player involvement as a result of difficulty: An introductory study to test the suitability of the motivational intensity approach to video game research
title_sort player involvement as a result of difficulty: an introductory study to test the suitability of the motivational intensity approach to video game research
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10004480/
https://www.ncbi.nlm.nih.gov/pubmed/36897890
http://dx.doi.org/10.1371/journal.pone.0282966
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