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Exploiting Mobile Gamification to Foster Physical Activity: A Remotely-Managed Field Study

Physical inactivity is a plague for public health, especially in Western Countries. Among the countermeasures, mobile applications promoting physical activity seem particularly promising, thanks to the spread and adoption of mobile devices. However, the dropout rates of users are high, thereby calli...

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Detalles Bibliográficos
Autores principales: Olivas Martinez, Giorgio, Orso, Valeria, Bettelli, Alice, Gamberini, Luciano
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10006861/
https://www.ncbi.nlm.nih.gov/pubmed/36904803
http://dx.doi.org/10.3390/s23052598
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author Olivas Martinez, Giorgio
Orso, Valeria
Bettelli, Alice
Gamberini, Luciano
author_facet Olivas Martinez, Giorgio
Orso, Valeria
Bettelli, Alice
Gamberini, Luciano
author_sort Olivas Martinez, Giorgio
collection PubMed
description Physical inactivity is a plague for public health, especially in Western Countries. Among the countermeasures, mobile applications promoting physical activity seem particularly promising, thanks to the spread and adoption of mobile devices. However, the dropout rates of users are high, thereby calling for strategies to increase retention rates. Moreover, user testing can be problematic, because it is typically conducted in a laboratory, leading to a limited ecological validity. In the present research, we developed a custom mobile app to promote physical activity. Three versions of the app were implemented, each featuring a different pattern of gamification elements. Moreover, the app was designed to work as a self-managed experimental platform. A remote field study was conducted to investigate the effectiveness of the different versions of the app. Behavioral log data of physical activity and interaction with the app were collected. Our results show the feasibility of using a mobile app running on personal devices as an independently managed experimental platform. Moreover, we found that gamification elements per se do not ensure higher retention rates, rather it emerged that the richer combination of gamified elements was effective.
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spelling pubmed-100068612023-03-12 Exploiting Mobile Gamification to Foster Physical Activity: A Remotely-Managed Field Study Olivas Martinez, Giorgio Orso, Valeria Bettelli, Alice Gamberini, Luciano Sensors (Basel) Article Physical inactivity is a plague for public health, especially in Western Countries. Among the countermeasures, mobile applications promoting physical activity seem particularly promising, thanks to the spread and adoption of mobile devices. However, the dropout rates of users are high, thereby calling for strategies to increase retention rates. Moreover, user testing can be problematic, because it is typically conducted in a laboratory, leading to a limited ecological validity. In the present research, we developed a custom mobile app to promote physical activity. Three versions of the app were implemented, each featuring a different pattern of gamification elements. Moreover, the app was designed to work as a self-managed experimental platform. A remote field study was conducted to investigate the effectiveness of the different versions of the app. Behavioral log data of physical activity and interaction with the app were collected. Our results show the feasibility of using a mobile app running on personal devices as an independently managed experimental platform. Moreover, we found that gamification elements per se do not ensure higher retention rates, rather it emerged that the richer combination of gamified elements was effective. MDPI 2023-02-26 /pmc/articles/PMC10006861/ /pubmed/36904803 http://dx.doi.org/10.3390/s23052598 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Olivas Martinez, Giorgio
Orso, Valeria
Bettelli, Alice
Gamberini, Luciano
Exploiting Mobile Gamification to Foster Physical Activity: A Remotely-Managed Field Study
title Exploiting Mobile Gamification to Foster Physical Activity: A Remotely-Managed Field Study
title_full Exploiting Mobile Gamification to Foster Physical Activity: A Remotely-Managed Field Study
title_fullStr Exploiting Mobile Gamification to Foster Physical Activity: A Remotely-Managed Field Study
title_full_unstemmed Exploiting Mobile Gamification to Foster Physical Activity: A Remotely-Managed Field Study
title_short Exploiting Mobile Gamification to Foster Physical Activity: A Remotely-Managed Field Study
title_sort exploiting mobile gamification to foster physical activity: a remotely-managed field study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10006861/
https://www.ncbi.nlm.nih.gov/pubmed/36904803
http://dx.doi.org/10.3390/s23052598
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