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Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial

OBJECTIVES: Chatbots, conversational agents that walk medical students (MS) though a clinical case, are serious games that seem to be appreciated by MS. Their impact on MS’s performance in exams however was not yet evaluated. Chatprogress is a chatbot-based game developed at Paris Descartes Universi...

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Autores principales: Al Kahf, Salma, Roux, Baptiste, Clerc, Sebastien, Bassehila, Mona, Lecomte, A., Moncomble, Elsa, Alabadan, Elodie, de Montmolin, Nina, Jablon, Eve, François, Emilie, Friedlander, Gérard, Badoual, Cécile, Meyer, Guy, Roche, Nicolas, Martin, Clémence, Planquette, Benjamin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10010502/
https://www.ncbi.nlm.nih.gov/pubmed/36913346
http://dx.doi.org/10.1371/journal.pone.0278673
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author Al Kahf, Salma
Roux, Baptiste
Clerc, Sebastien
Bassehila, Mona
Lecomte, A.
Moncomble, Elsa
Alabadan, Elodie
de Montmolin, Nina
Jablon, Eve
François, Emilie
Friedlander, Gérard
Badoual, Cécile
Meyer, Guy
Roche, Nicolas
Martin, Clémence
Planquette, Benjamin
author_facet Al Kahf, Salma
Roux, Baptiste
Clerc, Sebastien
Bassehila, Mona
Lecomte, A.
Moncomble, Elsa
Alabadan, Elodie
de Montmolin, Nina
Jablon, Eve
François, Emilie
Friedlander, Gérard
Badoual, Cécile
Meyer, Guy
Roche, Nicolas
Martin, Clémence
Planquette, Benjamin
author_sort Al Kahf, Salma
collection PubMed
description OBJECTIVES: Chatbots, conversational agents that walk medical students (MS) though a clinical case, are serious games that seem to be appreciated by MS. Their impact on MS’s performance in exams however was not yet evaluated. Chatprogress is a chatbot-based game developed at Paris Descartes University. It contains 8 pulmonology cases with step-by-step answers delivered with pedagogical comments. The CHATPROGRESS study aimed to evaluate the impact of Chatprogress on students’ success rate in their end-term exams. METHODS: We conducted a post-test randomized controlled trial held on all fourth-year MS at Paris Descartes University. All MS were asked to follow the University’s regular lectures, and half of them were randomly given access to Chatprogress. At the end of the term, medical students were evaluated on pulmonology, cardiology and critical care medicine. MAIN OUTCOMES MEASURES: The primary aim was to evaluate an increase in scores in the pulmonology sub-test for students who had access to Chatprogress, compared to those who didn’t. Secondary aims were to evaluate an increase in scores in the overall test (Pulmonology, Cardiology and Critical care medicine test (PCC)) and to evaluate the correlation between access to Chatprogress and overall test score. Finally, students’ satisfaction was assessed using a survey. RESULTS: From 10/2018 to 06/2019, 171 students had access to Chatprogress (the Gamers) and among them, 104 ended up using it (the Users). Gamers and Users were compared to 255 Controls with no access to Chatprogress. Differences in scores on the pulmonology sub-test over the academic year were significantly higher among Gamers and Users vs Controls (mean score: 12.7/20 vs 12.0/20, p = 0.0104 and mean score: 12.7/20 vs 12.0/20, p = 0.0365 respectively). This significant difference was present as well in the overall PCC test scores: (mean score: 12.5/20 vs 12.1/20, p = 0.0285 and 12.6/20 vs 12.1/20, p = 0.0355 respectively). Although no significant correlation was found between the pulmonology sub-test’s scores and MS’s assiduity parameters (number of finished games among the 8 proposed to Users and number of times a User finished a game), there was a trend to a better correlation when users were evaluated on a subject covered by Chatprogress. MS were also found to be fans of this teaching tool, asking for more pedagogical comments even when they got the questions right. CONCLUSION: This randomised controlled trial is the first to demonstrate a significant improvement in students’ results (in both the pulmonology subtest and the overall PCC exam) when they had access to Chatbots, and even more so when they actually used it.
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spelling pubmed-100105022023-03-14 Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial Al Kahf, Salma Roux, Baptiste Clerc, Sebastien Bassehila, Mona Lecomte, A. Moncomble, Elsa Alabadan, Elodie de Montmolin, Nina Jablon, Eve François, Emilie Friedlander, Gérard Badoual, Cécile Meyer, Guy Roche, Nicolas Martin, Clémence Planquette, Benjamin PLoS One Research Article OBJECTIVES: Chatbots, conversational agents that walk medical students (MS) though a clinical case, are serious games that seem to be appreciated by MS. Their impact on MS’s performance in exams however was not yet evaluated. Chatprogress is a chatbot-based game developed at Paris Descartes University. It contains 8 pulmonology cases with step-by-step answers delivered with pedagogical comments. The CHATPROGRESS study aimed to evaluate the impact of Chatprogress on students’ success rate in their end-term exams. METHODS: We conducted a post-test randomized controlled trial held on all fourth-year MS at Paris Descartes University. All MS were asked to follow the University’s regular lectures, and half of them were randomly given access to Chatprogress. At the end of the term, medical students were evaluated on pulmonology, cardiology and critical care medicine. MAIN OUTCOMES MEASURES: The primary aim was to evaluate an increase in scores in the pulmonology sub-test for students who had access to Chatprogress, compared to those who didn’t. Secondary aims were to evaluate an increase in scores in the overall test (Pulmonology, Cardiology and Critical care medicine test (PCC)) and to evaluate the correlation between access to Chatprogress and overall test score. Finally, students’ satisfaction was assessed using a survey. RESULTS: From 10/2018 to 06/2019, 171 students had access to Chatprogress (the Gamers) and among them, 104 ended up using it (the Users). Gamers and Users were compared to 255 Controls with no access to Chatprogress. Differences in scores on the pulmonology sub-test over the academic year were significantly higher among Gamers and Users vs Controls (mean score: 12.7/20 vs 12.0/20, p = 0.0104 and mean score: 12.7/20 vs 12.0/20, p = 0.0365 respectively). This significant difference was present as well in the overall PCC test scores: (mean score: 12.5/20 vs 12.1/20, p = 0.0285 and 12.6/20 vs 12.1/20, p = 0.0355 respectively). Although no significant correlation was found between the pulmonology sub-test’s scores and MS’s assiduity parameters (number of finished games among the 8 proposed to Users and number of times a User finished a game), there was a trend to a better correlation when users were evaluated on a subject covered by Chatprogress. MS were also found to be fans of this teaching tool, asking for more pedagogical comments even when they got the questions right. CONCLUSION: This randomised controlled trial is the first to demonstrate a significant improvement in students’ results (in both the pulmonology subtest and the overall PCC exam) when they had access to Chatbots, and even more so when they actually used it. Public Library of Science 2023-03-13 /pmc/articles/PMC10010502/ /pubmed/36913346 http://dx.doi.org/10.1371/journal.pone.0278673 Text en © 2023 Al Kahf et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Al Kahf, Salma
Roux, Baptiste
Clerc, Sebastien
Bassehila, Mona
Lecomte, A.
Moncomble, Elsa
Alabadan, Elodie
de Montmolin, Nina
Jablon, Eve
François, Emilie
Friedlander, Gérard
Badoual, Cécile
Meyer, Guy
Roche, Nicolas
Martin, Clémence
Planquette, Benjamin
Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial
title Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial
title_full Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial
title_fullStr Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial
title_full_unstemmed Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial
title_short Chatbot-based serious games: A useful tool for training medical students? A randomized controlled trial
title_sort chatbot-based serious games: a useful tool for training medical students? a randomized controlled trial
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10010502/
https://www.ncbi.nlm.nih.gov/pubmed/36913346
http://dx.doi.org/10.1371/journal.pone.0278673
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