Cargando…

Exploring the content of the STAND-VR intervention: A qualitative interview study

Prolonged sedentary behaviour has been identified as a potential independent contributor to a number of chronic conditions as well as mortality. The integration of digital technology into health behaviour change interventions has been shown to contribute to increases in physical activity levels, red...

Descripción completa

Detalles Bibliográficos
Autores principales: Healy, David, Carr, Emma, Conlan, Owen, Browne, Anne C., Walsh, Jane C.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10010507/
https://www.ncbi.nlm.nih.gov/pubmed/36913343
http://dx.doi.org/10.1371/journal.pdig.0000210
_version_ 1784906186439524352
author Healy, David
Carr, Emma
Conlan, Owen
Browne, Anne C.
Walsh, Jane C.
author_facet Healy, David
Carr, Emma
Conlan, Owen
Browne, Anne C.
Walsh, Jane C.
author_sort Healy, David
collection PubMed
description Prolonged sedentary behaviour has been identified as a potential independent contributor to a number of chronic conditions as well as mortality. The integration of digital technology into health behaviour change interventions has been shown to contribute to increases in physical activity levels, reductions in time spent sedentary, reductions in systolic blood pressure and improvements physical functioning. Recent evidence suggests that older adults could be motivated to adopt a technology such as immersive virtual reality (IVR) due to the added agency it can potentially afford them in their lives through physical and social activities offered in IVR. To date, little research has attempted to integrate health behaviour change content into an immersive virtual environment. This study aimed to qualitatively explore older adults’ perspectives on the content of a novel intervention, STAND-VR, and how it could be integrated into an immersive virtual environment. This study was reported using the COREQ guidelines. Twelve participants aged between 60 and 91 years took part. Semi-structured interviews were conducted and analysed. Reflexive thematic analysis was the chosen method of analysis. Three themes were developed, “Immersive Virtual Reality: The Cover versus the Contents”, “Ironing Out the (Behavioural) Details” and, “When Two Worlds Collide”. These themes offer insights into how retired and non-working adults perceived IVR before and after use, how they would like to learn how to use IVR, the content and people they would like to interact with and finally, their beliefs about their sedentary activity and using IVR. These findings will contribute to future work which aims to design IVR experiences that are more accessible to retired and non-working adults, offering greater agency to take part in activities that reduce sedentary behaviour and improve associated health outcomes and, importantly, offer further opportunity to take part in activities they can ascribe greater meaning to.
format Online
Article
Text
id pubmed-10010507
institution National Center for Biotechnology Information
language English
publishDate 2023
publisher Public Library of Science
record_format MEDLINE/PubMed
spelling pubmed-100105072023-03-14 Exploring the content of the STAND-VR intervention: A qualitative interview study Healy, David Carr, Emma Conlan, Owen Browne, Anne C. Walsh, Jane C. PLOS Digit Health Research Article Prolonged sedentary behaviour has been identified as a potential independent contributor to a number of chronic conditions as well as mortality. The integration of digital technology into health behaviour change interventions has been shown to contribute to increases in physical activity levels, reductions in time spent sedentary, reductions in systolic blood pressure and improvements physical functioning. Recent evidence suggests that older adults could be motivated to adopt a technology such as immersive virtual reality (IVR) due to the added agency it can potentially afford them in their lives through physical and social activities offered in IVR. To date, little research has attempted to integrate health behaviour change content into an immersive virtual environment. This study aimed to qualitatively explore older adults’ perspectives on the content of a novel intervention, STAND-VR, and how it could be integrated into an immersive virtual environment. This study was reported using the COREQ guidelines. Twelve participants aged between 60 and 91 years took part. Semi-structured interviews were conducted and analysed. Reflexive thematic analysis was the chosen method of analysis. Three themes were developed, “Immersive Virtual Reality: The Cover versus the Contents”, “Ironing Out the (Behavioural) Details” and, “When Two Worlds Collide”. These themes offer insights into how retired and non-working adults perceived IVR before and after use, how they would like to learn how to use IVR, the content and people they would like to interact with and finally, their beliefs about their sedentary activity and using IVR. These findings will contribute to future work which aims to design IVR experiences that are more accessible to retired and non-working adults, offering greater agency to take part in activities that reduce sedentary behaviour and improve associated health outcomes and, importantly, offer further opportunity to take part in activities they can ascribe greater meaning to. Public Library of Science 2023-03-13 /pmc/articles/PMC10010507/ /pubmed/36913343 http://dx.doi.org/10.1371/journal.pdig.0000210 Text en © 2023 Healy et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Healy, David
Carr, Emma
Conlan, Owen
Browne, Anne C.
Walsh, Jane C.
Exploring the content of the STAND-VR intervention: A qualitative interview study
title Exploring the content of the STAND-VR intervention: A qualitative interview study
title_full Exploring the content of the STAND-VR intervention: A qualitative interview study
title_fullStr Exploring the content of the STAND-VR intervention: A qualitative interview study
title_full_unstemmed Exploring the content of the STAND-VR intervention: A qualitative interview study
title_short Exploring the content of the STAND-VR intervention: A qualitative interview study
title_sort exploring the content of the stand-vr intervention: a qualitative interview study
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10010507/
https://www.ncbi.nlm.nih.gov/pubmed/36913343
http://dx.doi.org/10.1371/journal.pdig.0000210
work_keys_str_mv AT healydavid exploringthecontentofthestandvrinterventionaqualitativeinterviewstudy
AT carremma exploringthecontentofthestandvrinterventionaqualitativeinterviewstudy
AT conlanowen exploringthecontentofthestandvrinterventionaqualitativeinterviewstudy
AT browneannec exploringthecontentofthestandvrinterventionaqualitativeinterviewstudy
AT walshjanec exploringthecontentofthestandvrinterventionaqualitativeinterviewstudy