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The untapped potential of Games for Health in times of crises. A critical reflection
Given its promising role in public health to address hard to reach population groups, game-based interventions (i.e., Games for Health, G4H) have experienced growing interest in recent years. Therefore, it is surprising that they have played only a minor role during the COVID-19 pandemic. Hence, the...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10011143/ https://www.ncbi.nlm.nih.gov/pubmed/36926167 http://dx.doi.org/10.3389/fpubh.2023.1140665 |
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author | Dadaczynski, Kevin Tolks, Daniel Wrona, Kamil J. Mc Call, Timothy Fischer, Florian |
author_facet | Dadaczynski, Kevin Tolks, Daniel Wrona, Kamil J. Mc Call, Timothy Fischer, Florian |
author_sort | Dadaczynski, Kevin |
collection | PubMed |
description | Given its promising role in public health to address hard to reach population groups, game-based interventions (i.e., Games for Health, G4H) have experienced growing interest in recent years. Therefore, it is surprising that they have played only a minor role during the COVID-19 pandemic. Hence, the aim of this paper is to reflect the opportunities and challenges of G4H especially during the pandemic but also with regard to future health crises. As commercial video games (i.e., those that primarily aim to entertain its users) were often used to deal with the containment measures during the COVID-19 pandemic, we call for greater cooperation with commercial game makers to distribute health-related messages via entertainment games. With regard to G4H we see a need to (i) strengthen the intervention theory underlying game-based applications, (ii) to enhance the appeal of games in order to maintain the interest of users in the long term, and (iii) to improve the evidence base using appropriate study designs. Finally, we argue for (iv) greater user involvement, both in terms of developing game-based approaches and as co-researchers in solving complex health problems. |
format | Online Article Text |
id | pubmed-10011143 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-100111432023-03-15 The untapped potential of Games for Health in times of crises. A critical reflection Dadaczynski, Kevin Tolks, Daniel Wrona, Kamil J. Mc Call, Timothy Fischer, Florian Front Public Health Public Health Given its promising role in public health to address hard to reach population groups, game-based interventions (i.e., Games for Health, G4H) have experienced growing interest in recent years. Therefore, it is surprising that they have played only a minor role during the COVID-19 pandemic. Hence, the aim of this paper is to reflect the opportunities and challenges of G4H especially during the pandemic but also with regard to future health crises. As commercial video games (i.e., those that primarily aim to entertain its users) were often used to deal with the containment measures during the COVID-19 pandemic, we call for greater cooperation with commercial game makers to distribute health-related messages via entertainment games. With regard to G4H we see a need to (i) strengthen the intervention theory underlying game-based applications, (ii) to enhance the appeal of games in order to maintain the interest of users in the long term, and (iii) to improve the evidence base using appropriate study designs. Finally, we argue for (iv) greater user involvement, both in terms of developing game-based approaches and as co-researchers in solving complex health problems. Frontiers Media S.A. 2023-02-28 /pmc/articles/PMC10011143/ /pubmed/36926167 http://dx.doi.org/10.3389/fpubh.2023.1140665 Text en Copyright © 2023 Dadaczynski, Tolks, Wrona, Mc Call and Fischer. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Public Health Dadaczynski, Kevin Tolks, Daniel Wrona, Kamil J. Mc Call, Timothy Fischer, Florian The untapped potential of Games for Health in times of crises. A critical reflection |
title | The untapped potential of Games for Health in times of crises. A critical reflection |
title_full | The untapped potential of Games for Health in times of crises. A critical reflection |
title_fullStr | The untapped potential of Games for Health in times of crises. A critical reflection |
title_full_unstemmed | The untapped potential of Games for Health in times of crises. A critical reflection |
title_short | The untapped potential of Games for Health in times of crises. A critical reflection |
title_sort | untapped potential of games for health in times of crises. a critical reflection |
topic | Public Health |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10011143/ https://www.ncbi.nlm.nih.gov/pubmed/36926167 http://dx.doi.org/10.3389/fpubh.2023.1140665 |
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