Cargando…

Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) versus Virtual Reality Relaxation (VRelax) for People With a Psychotic Disorder: A Single-Blind Multicenter Randomized Controlled Trial

BACKGROUND AND HYPOTHESIS: Social cognition training (SCT), an intervention for social cognition and social functioning, might be improved by using virtual reality (VR), because VR may offer better opportunities to practice in a potentially more realistic environment. To date, no controlled studies...

Descripción completa

Detalles Bibliográficos
Autores principales: Nijman, S A, Pijnenborg, G H M, Vermeer, R R, Zandee, C E R, Zandstra, D C, van der Vorm, D, de Wit - de Visser, A C, Meins, I A, Geraets, C N W, Veling, W
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10016415/
https://www.ncbi.nlm.nih.gov/pubmed/36413388
http://dx.doi.org/10.1093/schbul/sbac166
_version_ 1784907400839430144
author Nijman, S A
Pijnenborg, G H M
Vermeer, R R
Zandee, C E R
Zandstra, D C
van der Vorm, D
de Wit - de Visser, A C
Meins, I A
Geraets, C N W
Veling, W
author_facet Nijman, S A
Pijnenborg, G H M
Vermeer, R R
Zandee, C E R
Zandstra, D C
van der Vorm, D
de Wit - de Visser, A C
Meins, I A
Geraets, C N W
Veling, W
author_sort Nijman, S A
collection PubMed
description BACKGROUND AND HYPOTHESIS: Social cognition training (SCT), an intervention for social cognition and social functioning, might be improved by using virtual reality (VR), because VR may offer better opportunities to practice in a potentially more realistic environment. To date, no controlled studies have investigated VR-SCT. This study investigated a VR-SCT, “DiSCoVR”. We hypothesized that DiSCoVR would improve social cognition and social functioning. STUDY DESIGN: Participants were randomized to DiSCoVR (n = 41) or VR relaxation (‘VRelax’, n = 40), an active control condition, and completed 16 twice-weekly sessions. Three assessments (baseline, posttreatment, and 3-month follow-up) were performed by blinded assessors. The primary outcome was social cognition (emotion perception and theory of mind). Secondary outcomes included social functioning (measured with an interview and experience sampling), psychiatric symptoms, information processing, and self-esteem. Data were analyzed using mixed-models regression analysis. Treatment effects were evaluated by the time by condition interaction terms. STUDY RESULTS: No significant time by condition interactions were found for any of the outcome variables, indicating an absence of treatment effects. Between-group effect sizes ranged from negligible to moderate (Cohen’s d < |0.53|). Main effects of time were found for several outcomes. CONCLUSIONS: These results suggest that DiSCoVR was not effective, possibly because of inadequate simulation of emotional expressions in VR. This lack of efficacy may indicate that current SCT protocols are relatively unsuitable for improving social functioning. Previous studies showed small to moderate effects on higher order social cognition, but the SCT approach may need critical reevaluation, as it may not sufficiently lead to functional improvement.
format Online
Article
Text
id pubmed-10016415
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Oxford University Press
record_format MEDLINE/PubMed
spelling pubmed-100164152023-03-16 Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) versus Virtual Reality Relaxation (VRelax) for People With a Psychotic Disorder: A Single-Blind Multicenter Randomized Controlled Trial Nijman, S A Pijnenborg, G H M Vermeer, R R Zandee, C E R Zandstra, D C van der Vorm, D de Wit - de Visser, A C Meins, I A Geraets, C N W Veling, W Schizophr Bull Regular Articles BACKGROUND AND HYPOTHESIS: Social cognition training (SCT), an intervention for social cognition and social functioning, might be improved by using virtual reality (VR), because VR may offer better opportunities to practice in a potentially more realistic environment. To date, no controlled studies have investigated VR-SCT. This study investigated a VR-SCT, “DiSCoVR”. We hypothesized that DiSCoVR would improve social cognition and social functioning. STUDY DESIGN: Participants were randomized to DiSCoVR (n = 41) or VR relaxation (‘VRelax’, n = 40), an active control condition, and completed 16 twice-weekly sessions. Three assessments (baseline, posttreatment, and 3-month follow-up) were performed by blinded assessors. The primary outcome was social cognition (emotion perception and theory of mind). Secondary outcomes included social functioning (measured with an interview and experience sampling), psychiatric symptoms, information processing, and self-esteem. Data were analyzed using mixed-models regression analysis. Treatment effects were evaluated by the time by condition interaction terms. STUDY RESULTS: No significant time by condition interactions were found for any of the outcome variables, indicating an absence of treatment effects. Between-group effect sizes ranged from negligible to moderate (Cohen’s d < |0.53|). Main effects of time were found for several outcomes. CONCLUSIONS: These results suggest that DiSCoVR was not effective, possibly because of inadequate simulation of emotional expressions in VR. This lack of efficacy may indicate that current SCT protocols are relatively unsuitable for improving social functioning. Previous studies showed small to moderate effects on higher order social cognition, but the SCT approach may need critical reevaluation, as it may not sufficiently lead to functional improvement. Oxford University Press 2022-11-22 /pmc/articles/PMC10016415/ /pubmed/36413388 http://dx.doi.org/10.1093/schbul/sbac166 Text en © The Author(s) 2022. Published by Oxford University Press on behalf of the Maryland Psychiatric Research Center. https://creativecommons.org/licenses/by-nc/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution-NonCommercial License (https://creativecommons.org/licenses/by-nc/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited. For commercial re-use, please contact journals.permissions@oup.com
spellingShingle Regular Articles
Nijman, S A
Pijnenborg, G H M
Vermeer, R R
Zandee, C E R
Zandstra, D C
van der Vorm, D
de Wit - de Visser, A C
Meins, I A
Geraets, C N W
Veling, W
Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) versus Virtual Reality Relaxation (VRelax) for People With a Psychotic Disorder: A Single-Blind Multicenter Randomized Controlled Trial
title Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) versus Virtual Reality Relaxation (VRelax) for People With a Psychotic Disorder: A Single-Blind Multicenter Randomized Controlled Trial
title_full Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) versus Virtual Reality Relaxation (VRelax) for People With a Psychotic Disorder: A Single-Blind Multicenter Randomized Controlled Trial
title_fullStr Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) versus Virtual Reality Relaxation (VRelax) for People With a Psychotic Disorder: A Single-Blind Multicenter Randomized Controlled Trial
title_full_unstemmed Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) versus Virtual Reality Relaxation (VRelax) for People With a Psychotic Disorder: A Single-Blind Multicenter Randomized Controlled Trial
title_short Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) versus Virtual Reality Relaxation (VRelax) for People With a Psychotic Disorder: A Single-Blind Multicenter Randomized Controlled Trial
title_sort dynamic interactive social cognition training in virtual reality (discovr) versus virtual reality relaxation (vrelax) for people with a psychotic disorder: a single-blind multicenter randomized controlled trial
topic Regular Articles
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10016415/
https://www.ncbi.nlm.nih.gov/pubmed/36413388
http://dx.doi.org/10.1093/schbul/sbac166
work_keys_str_mv AT nijmansa dynamicinteractivesocialcognitiontraininginvirtualrealitydiscovrversusvirtualrealityrelaxationvrelaxforpeoplewithapsychoticdisorderasingleblindmulticenterrandomizedcontrolledtrial
AT pijnenborgghm dynamicinteractivesocialcognitiontraininginvirtualrealitydiscovrversusvirtualrealityrelaxationvrelaxforpeoplewithapsychoticdisorderasingleblindmulticenterrandomizedcontrolledtrial
AT vermeerrr dynamicinteractivesocialcognitiontraininginvirtualrealitydiscovrversusvirtualrealityrelaxationvrelaxforpeoplewithapsychoticdisorderasingleblindmulticenterrandomizedcontrolledtrial
AT zandeecer dynamicinteractivesocialcognitiontraininginvirtualrealitydiscovrversusvirtualrealityrelaxationvrelaxforpeoplewithapsychoticdisorderasingleblindmulticenterrandomizedcontrolledtrial
AT zandstradc dynamicinteractivesocialcognitiontraininginvirtualrealitydiscovrversusvirtualrealityrelaxationvrelaxforpeoplewithapsychoticdisorderasingleblindmulticenterrandomizedcontrolledtrial
AT vandervormd dynamicinteractivesocialcognitiontraininginvirtualrealitydiscovrversusvirtualrealityrelaxationvrelaxforpeoplewithapsychoticdisorderasingleblindmulticenterrandomizedcontrolledtrial
AT dewitdevisserac dynamicinteractivesocialcognitiontraininginvirtualrealitydiscovrversusvirtualrealityrelaxationvrelaxforpeoplewithapsychoticdisorderasingleblindmulticenterrandomizedcontrolledtrial
AT meinsia dynamicinteractivesocialcognitiontraininginvirtualrealitydiscovrversusvirtualrealityrelaxationvrelaxforpeoplewithapsychoticdisorderasingleblindmulticenterrandomizedcontrolledtrial
AT geraetscnw dynamicinteractivesocialcognitiontraininginvirtualrealitydiscovrversusvirtualrealityrelaxationvrelaxforpeoplewithapsychoticdisorderasingleblindmulticenterrandomizedcontrolledtrial
AT velingw dynamicinteractivesocialcognitiontraininginvirtualrealitydiscovrversusvirtualrealityrelaxationvrelaxforpeoplewithapsychoticdisorderasingleblindmulticenterrandomizedcontrolledtrial