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Game-based learning in medical education
At present, medical education is rapidly evolving. Game-based learning (GBL) has been gradually used for education, and several innovations have emerged. The emergence of serious games and gamification provides alternative approaches for educators to improve the medical teaching process. Both seriou...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10020233/ https://www.ncbi.nlm.nih.gov/pubmed/36935696 http://dx.doi.org/10.3389/fpubh.2023.1113682 |
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author | Xu, Maosen Luo, Yong Zhang, Yu Xia, Ruolan Qian, Hong Zou, Xiuhe |
author_facet | Xu, Maosen Luo, Yong Zhang, Yu Xia, Ruolan Qian, Hong Zou, Xiuhe |
author_sort | Xu, Maosen |
collection | PubMed |
description | At present, medical education is rapidly evolving. Game-based learning (GBL) has been gradually used for education, and several innovations have emerged. The emergence of serious games and gamification provides alternative approaches for educators to improve the medical teaching process. Both serious games and gamification exert their education-promoting function by providing the possibility of combining learning activities such as feedback, testing, and spaced repetition with active participation and autonomy as well as positive experiences for students. Developing effective GBL modalities has the potential to bring immersive experiences for medical students and improve their study outcomes. Herein, we reviewed recent studies employing GBL in medical education, including serious games and gamification teaching. Furthermore, we also discussed the effectiveness and limitations of GBL to suggest future directions for the development and application of GBL in medical education. |
format | Online Article Text |
id | pubmed-10020233 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-100202332023-03-18 Game-based learning in medical education Xu, Maosen Luo, Yong Zhang, Yu Xia, Ruolan Qian, Hong Zou, Xiuhe Front Public Health Public Health At present, medical education is rapidly evolving. Game-based learning (GBL) has been gradually used for education, and several innovations have emerged. The emergence of serious games and gamification provides alternative approaches for educators to improve the medical teaching process. Both serious games and gamification exert their education-promoting function by providing the possibility of combining learning activities such as feedback, testing, and spaced repetition with active participation and autonomy as well as positive experiences for students. Developing effective GBL modalities has the potential to bring immersive experiences for medical students and improve their study outcomes. Herein, we reviewed recent studies employing GBL in medical education, including serious games and gamification teaching. Furthermore, we also discussed the effectiveness and limitations of GBL to suggest future directions for the development and application of GBL in medical education. Frontiers Media S.A. 2023-03-03 /pmc/articles/PMC10020233/ /pubmed/36935696 http://dx.doi.org/10.3389/fpubh.2023.1113682 Text en Copyright © 2023 Xu, Luo, Zhang, Xia, Qian and Zou. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Public Health Xu, Maosen Luo, Yong Zhang, Yu Xia, Ruolan Qian, Hong Zou, Xiuhe Game-based learning in medical education |
title | Game-based learning in medical education |
title_full | Game-based learning in medical education |
title_fullStr | Game-based learning in medical education |
title_full_unstemmed | Game-based learning in medical education |
title_short | Game-based learning in medical education |
title_sort | game-based learning in medical education |
topic | Public Health |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10020233/ https://www.ncbi.nlm.nih.gov/pubmed/36935696 http://dx.doi.org/10.3389/fpubh.2023.1113682 |
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