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Rendering algorithms for aberrated human vision simulation
Vision-simulated imagery―the process of generating images that mimic the human visual system―is a valuable tool with a wide spectrum of possible applications, including visual acuity measurements, personalized planning of corrective lenses and surgeries, vision-correcting displays, vision-related ha...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Nature Singapore
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10023823/ https://www.ncbi.nlm.nih.gov/pubmed/36930412 http://dx.doi.org/10.1186/s42492-023-00132-9 |
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author | Csoba, István Kunkli, Roland |
author_facet | Csoba, István Kunkli, Roland |
author_sort | Csoba, István |
collection | PubMed |
description | Vision-simulated imagery―the process of generating images that mimic the human visual system―is a valuable tool with a wide spectrum of possible applications, including visual acuity measurements, personalized planning of corrective lenses and surgeries, vision-correcting displays, vision-related hardware development, and extended reality discomfort reduction. A critical property of human vision is that it is imperfect because of the highly influential wavefront aberrations that vary from person to person. This study provides an overview of the existing computational image generation techniques that properly simulate human vision in the presence of wavefront aberrations. These algorithms typically apply ray tracing with a detailed description of the simulated eye or utilize the point-spread function of the eye to perform convolution on the input image. Based on the description of the vision simulation techniques, several of their characteristic features have been evaluated and some potential application areas and research directions have been outlined. |
format | Online Article Text |
id | pubmed-10023823 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Springer Nature Singapore |
record_format | MEDLINE/PubMed |
spelling | pubmed-100238232023-03-19 Rendering algorithms for aberrated human vision simulation Csoba, István Kunkli, Roland Vis Comput Ind Biomed Art Review Vision-simulated imagery―the process of generating images that mimic the human visual system―is a valuable tool with a wide spectrum of possible applications, including visual acuity measurements, personalized planning of corrective lenses and surgeries, vision-correcting displays, vision-related hardware development, and extended reality discomfort reduction. A critical property of human vision is that it is imperfect because of the highly influential wavefront aberrations that vary from person to person. This study provides an overview of the existing computational image generation techniques that properly simulate human vision in the presence of wavefront aberrations. These algorithms typically apply ray tracing with a detailed description of the simulated eye or utilize the point-spread function of the eye to perform convolution on the input image. Based on the description of the vision simulation techniques, several of their characteristic features have been evaluated and some potential application areas and research directions have been outlined. Springer Nature Singapore 2023-03-17 /pmc/articles/PMC10023823/ /pubmed/36930412 http://dx.doi.org/10.1186/s42492-023-00132-9 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Review Csoba, István Kunkli, Roland Rendering algorithms for aberrated human vision simulation |
title | Rendering algorithms for aberrated human vision simulation |
title_full | Rendering algorithms for aberrated human vision simulation |
title_fullStr | Rendering algorithms for aberrated human vision simulation |
title_full_unstemmed | Rendering algorithms for aberrated human vision simulation |
title_short | Rendering algorithms for aberrated human vision simulation |
title_sort | rendering algorithms for aberrated human vision simulation |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10023823/ https://www.ncbi.nlm.nih.gov/pubmed/36930412 http://dx.doi.org/10.1186/s42492-023-00132-9 |
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