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Kano-QFD-based analysis of the influence of user experience on the design of handicraft intangible cultural heritage apps
Mobile internet and digital technology provide new media platforms for the dissemination of handicraft intangible cultural heritage (ICH). Despite extensive research into the effect of user experience (UX) on handicraft ICH applications (apps), there is little quantitative research on the relationsh...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer International Publishing
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10033176/ https://www.ncbi.nlm.nih.gov/pubmed/36974317 http://dx.doi.org/10.1186/s40494-023-00903-w |
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author | Li, Jia Kim, KieSu |
author_facet | Li, Jia Kim, KieSu |
author_sort | Li, Jia |
collection | PubMed |
description | Mobile internet and digital technology provide new media platforms for the dissemination of handicraft intangible cultural heritage (ICH). Despite extensive research into the effect of user experience (UX) on handicraft ICH applications (apps), there is little quantitative research on the relationship between user needs and app design requirements. This study employed semi-structured interviews, online questionnaire surveys, and expert evaluation to understand and rank user needs and design requirement influencing factors. A quantitative analysis using the Kano-QFD approach revealed the different effects of twelve user needs and twenty-three design requirements on handicraft ICH app design. Following the establishment of a relationship matrix between user needs and design requirements, the app design requirements were ranked according to importance. Furthermore, a concept–category–application UX app design framework was constructed based on an analysis of the importance of design requirements. The concept layer formed the theoretical basis for the UX app design, the category layer represented the different facets of the UX design, and the application layer provided specific suggestions on the importance of app design. The eye-movement experiment and System Usability Scale were used to test the UX effects of a sample handicraft ICH app, verifying that the UX design framework was reliable. The framework provides methodological reference for the UX design of other ICH digital products. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s40494-023-00903-w. |
format | Online Article Text |
id | pubmed-10033176 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Springer International Publishing |
record_format | MEDLINE/PubMed |
spelling | pubmed-100331762023-03-23 Kano-QFD-based analysis of the influence of user experience on the design of handicraft intangible cultural heritage apps Li, Jia Kim, KieSu Herit Sci Research Mobile internet and digital technology provide new media platforms for the dissemination of handicraft intangible cultural heritage (ICH). Despite extensive research into the effect of user experience (UX) on handicraft ICH applications (apps), there is little quantitative research on the relationship between user needs and app design requirements. This study employed semi-structured interviews, online questionnaire surveys, and expert evaluation to understand and rank user needs and design requirement influencing factors. A quantitative analysis using the Kano-QFD approach revealed the different effects of twelve user needs and twenty-three design requirements on handicraft ICH app design. Following the establishment of a relationship matrix between user needs and design requirements, the app design requirements were ranked according to importance. Furthermore, a concept–category–application UX app design framework was constructed based on an analysis of the importance of design requirements. The concept layer formed the theoretical basis for the UX app design, the category layer represented the different facets of the UX design, and the application layer provided specific suggestions on the importance of app design. The eye-movement experiment and System Usability Scale were used to test the UX effects of a sample handicraft ICH app, verifying that the UX design framework was reliable. The framework provides methodological reference for the UX design of other ICH digital products. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s40494-023-00903-w. Springer International Publishing 2023-03-23 2023 /pmc/articles/PMC10033176/ /pubmed/36974317 http://dx.doi.org/10.1186/s40494-023-00903-w Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Li, Jia Kim, KieSu Kano-QFD-based analysis of the influence of user experience on the design of handicraft intangible cultural heritage apps |
title | Kano-QFD-based analysis of the influence of user experience on the design of handicraft intangible cultural heritage apps |
title_full | Kano-QFD-based analysis of the influence of user experience on the design of handicraft intangible cultural heritage apps |
title_fullStr | Kano-QFD-based analysis of the influence of user experience on the design of handicraft intangible cultural heritage apps |
title_full_unstemmed | Kano-QFD-based analysis of the influence of user experience on the design of handicraft intangible cultural heritage apps |
title_short | Kano-QFD-based analysis of the influence of user experience on the design of handicraft intangible cultural heritage apps |
title_sort | kano-qfd-based analysis of the influence of user experience on the design of handicraft intangible cultural heritage apps |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10033176/ https://www.ncbi.nlm.nih.gov/pubmed/36974317 http://dx.doi.org/10.1186/s40494-023-00903-w |
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