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Predicting choice behaviour in economic games using gaze data encoded as scanpath images

Eye movement data has been extensively utilized by researchers interested in studying decision-making within the strategic setting of economic games. In this paper, we demonstrate that both deep learning and support vector machine classification methods are able to accurately identify participants’...

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Autores principales: Byrne, Sean Anthony, Reynolds, Adam Peter Frederick, Biliotti, Carolina, Bargagli-Stoffi, Falco J., Polonio, Luca, Riccaboni, Massimo
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10036613/
https://www.ncbi.nlm.nih.gov/pubmed/36959330
http://dx.doi.org/10.1038/s41598-023-31536-5
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author Byrne, Sean Anthony
Reynolds, Adam Peter Frederick
Biliotti, Carolina
Bargagli-Stoffi, Falco J.
Polonio, Luca
Riccaboni, Massimo
author_facet Byrne, Sean Anthony
Reynolds, Adam Peter Frederick
Biliotti, Carolina
Bargagli-Stoffi, Falco J.
Polonio, Luca
Riccaboni, Massimo
author_sort Byrne, Sean Anthony
collection PubMed
description Eye movement data has been extensively utilized by researchers interested in studying decision-making within the strategic setting of economic games. In this paper, we demonstrate that both deep learning and support vector machine classification methods are able to accurately identify participants’ decision strategies before they commit to action while playing games. Our approach focuses on creating scanpath images that best capture the dynamics of a participant’s gaze behaviour in a way that is meaningful for predictions to the machine learning models. Our results demonstrate a higher classification accuracy by 18% points compared to a baseline logistic regression model, which is traditionally used to analyse gaze data recorded during economic games. In a broader context, we aim to illustrate the potential for eye-tracking data to create information asymmetries in strategic environments in favour of those who collect and process the data. These information asymmetries could become especially relevant as eye-tracking is expected to become more widespread in user applications, with the seemingly imminent mass adoption of virtual reality systems and the development of devices with the ability to record eye movement outside of a laboratory setting.
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spelling pubmed-100366132023-03-25 Predicting choice behaviour in economic games using gaze data encoded as scanpath images Byrne, Sean Anthony Reynolds, Adam Peter Frederick Biliotti, Carolina Bargagli-Stoffi, Falco J. Polonio, Luca Riccaboni, Massimo Sci Rep Article Eye movement data has been extensively utilized by researchers interested in studying decision-making within the strategic setting of economic games. In this paper, we demonstrate that both deep learning and support vector machine classification methods are able to accurately identify participants’ decision strategies before they commit to action while playing games. Our approach focuses on creating scanpath images that best capture the dynamics of a participant’s gaze behaviour in a way that is meaningful for predictions to the machine learning models. Our results demonstrate a higher classification accuracy by 18% points compared to a baseline logistic regression model, which is traditionally used to analyse gaze data recorded during economic games. In a broader context, we aim to illustrate the potential for eye-tracking data to create information asymmetries in strategic environments in favour of those who collect and process the data. These information asymmetries could become especially relevant as eye-tracking is expected to become more widespread in user applications, with the seemingly imminent mass adoption of virtual reality systems and the development of devices with the ability to record eye movement outside of a laboratory setting. Nature Publishing Group UK 2023-03-23 /pmc/articles/PMC10036613/ /pubmed/36959330 http://dx.doi.org/10.1038/s41598-023-31536-5 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Byrne, Sean Anthony
Reynolds, Adam Peter Frederick
Biliotti, Carolina
Bargagli-Stoffi, Falco J.
Polonio, Luca
Riccaboni, Massimo
Predicting choice behaviour in economic games using gaze data encoded as scanpath images
title Predicting choice behaviour in economic games using gaze data encoded as scanpath images
title_full Predicting choice behaviour in economic games using gaze data encoded as scanpath images
title_fullStr Predicting choice behaviour in economic games using gaze data encoded as scanpath images
title_full_unstemmed Predicting choice behaviour in economic games using gaze data encoded as scanpath images
title_short Predicting choice behaviour in economic games using gaze data encoded as scanpath images
title_sort predicting choice behaviour in economic games using gaze data encoded as scanpath images
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10036613/
https://www.ncbi.nlm.nih.gov/pubmed/36959330
http://dx.doi.org/10.1038/s41598-023-31536-5
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