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Superhuman artificial intelligence can improve human decision-making by increasing novelty
How will superhuman artificial intelligence (AI) affect human decision-making? And what will be the mechanisms behind this effect? We address these questions in a domain where AI already exceeds human performance, analyzing more than 5.8 million move decisions made by professional Go players over th...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
National Academy of Sciences
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10041097/ https://www.ncbi.nlm.nih.gov/pubmed/36913582 http://dx.doi.org/10.1073/pnas.2214840120 |
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author | Shin, Minkyu Kim, Jin van Opheusden, Bas Griffiths, Thomas L. |
author_facet | Shin, Minkyu Kim, Jin van Opheusden, Bas Griffiths, Thomas L. |
author_sort | Shin, Minkyu |
collection | PubMed |
description | How will superhuman artificial intelligence (AI) affect human decision-making? And what will be the mechanisms behind this effect? We address these questions in a domain where AI already exceeds human performance, analyzing more than 5.8 million move decisions made by professional Go players over the past 71 y (1950 to 2021). To address the first question, we use a superhuman AI program to estimate the quality of human decisions across time, generating 58 billion counterfactual game patterns and comparing the win rates of actual human decisions with those of counterfactual AI decisions. We find that humans began to make significantly better decisions following the advent of superhuman AI. We then examine human players’ strategies across time and find that novel decisions (i.e., previously unobserved moves) occurred more frequently and became associated with higher decision quality after the advent of superhuman AI. Our findings suggest that the development of superhuman AI programs may have prompted human players to break away from traditional strategies and induced them to explore novel moves, which in turn may have improved their decision-making. |
format | Online Article Text |
id | pubmed-10041097 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | National Academy of Sciences |
record_format | MEDLINE/PubMed |
spelling | pubmed-100410972023-09-13 Superhuman artificial intelligence can improve human decision-making by increasing novelty Shin, Minkyu Kim, Jin van Opheusden, Bas Griffiths, Thomas L. Proc Natl Acad Sci U S A Social Sciences How will superhuman artificial intelligence (AI) affect human decision-making? And what will be the mechanisms behind this effect? We address these questions in a domain where AI already exceeds human performance, analyzing more than 5.8 million move decisions made by professional Go players over the past 71 y (1950 to 2021). To address the first question, we use a superhuman AI program to estimate the quality of human decisions across time, generating 58 billion counterfactual game patterns and comparing the win rates of actual human decisions with those of counterfactual AI decisions. We find that humans began to make significantly better decisions following the advent of superhuman AI. We then examine human players’ strategies across time and find that novel decisions (i.e., previously unobserved moves) occurred more frequently and became associated with higher decision quality after the advent of superhuman AI. Our findings suggest that the development of superhuman AI programs may have prompted human players to break away from traditional strategies and induced them to explore novel moves, which in turn may have improved their decision-making. National Academy of Sciences 2023-03-13 2023-03-21 /pmc/articles/PMC10041097/ /pubmed/36913582 http://dx.doi.org/10.1073/pnas.2214840120 Text en Copyright © 2023 the Author(s). Published by PNAS. https://creativecommons.org/licenses/by-nc-nd/4.0/This article is distributed under Creative Commons Attribution-NonCommercial-NoDerivatives License 4.0 (CC BY-NC-ND). (https://creativecommons.org/licenses/by-nc-nd/4.0/) . |
spellingShingle | Social Sciences Shin, Minkyu Kim, Jin van Opheusden, Bas Griffiths, Thomas L. Superhuman artificial intelligence can improve human decision-making by increasing novelty |
title | Superhuman artificial intelligence can improve human decision-making by increasing novelty |
title_full | Superhuman artificial intelligence can improve human decision-making by increasing novelty |
title_fullStr | Superhuman artificial intelligence can improve human decision-making by increasing novelty |
title_full_unstemmed | Superhuman artificial intelligence can improve human decision-making by increasing novelty |
title_short | Superhuman artificial intelligence can improve human decision-making by increasing novelty |
title_sort | superhuman artificial intelligence can improve human decision-making by increasing novelty |
topic | Social Sciences |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10041097/ https://www.ncbi.nlm.nih.gov/pubmed/36913582 http://dx.doi.org/10.1073/pnas.2214840120 |
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