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Age and gender effects on presence, user experience and usability in virtual environments–first insights

Virtual Reality (VR) is applied in various areas were a high User Experience is essential. The sense of Presence while being in VR and its relation to User Experience therefore form crucial aspects, which are yet to be understood. This study aims at quantifying age and gender effects on this connect...

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Detalles Bibliográficos
Autores principales: Lorenz, Mario, Brade, Jennifer, Klimant, Philipp, Heyde, Christoph-E., Hammer, Niels
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10042342/
https://www.ncbi.nlm.nih.gov/pubmed/36972245
http://dx.doi.org/10.1371/journal.pone.0283565
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author Lorenz, Mario
Brade, Jennifer
Klimant, Philipp
Heyde, Christoph-E.
Hammer, Niels
author_facet Lorenz, Mario
Brade, Jennifer
Klimant, Philipp
Heyde, Christoph-E.
Hammer, Niels
author_sort Lorenz, Mario
collection PubMed
description Virtual Reality (VR) is applied in various areas were a high User Experience is essential. The sense of Presence while being in VR and its relation to User Experience therefore form crucial aspects, which are yet to be understood. This study aims at quantifying age and gender effects on this connection, involving 57 participants in VR, and performing a geocaching game using a mobile phone as experimental task to answer questionnaires measuring Presence (ITC-SOPI), User Experience (UEQ) and Usability (SUS). A higher Presence was found for the older participants, but there was no gender difference nor any interaction effects of age and gender. These findings are contractionary to preexisting limited work which has shown higher Presence for males and decreases of Presence with age. Four aspects discriminating this study from literature are discussed as explanations and as a starting point for future investigations into the topic. The results further showed higher ratings in favor of User Experience and lower ratings towards Usability for the older participants.
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spelling pubmed-100423422023-03-28 Age and gender effects on presence, user experience and usability in virtual environments–first insights Lorenz, Mario Brade, Jennifer Klimant, Philipp Heyde, Christoph-E. Hammer, Niels PLoS One Research Article Virtual Reality (VR) is applied in various areas were a high User Experience is essential. The sense of Presence while being in VR and its relation to User Experience therefore form crucial aspects, which are yet to be understood. This study aims at quantifying age and gender effects on this connection, involving 57 participants in VR, and performing a geocaching game using a mobile phone as experimental task to answer questionnaires measuring Presence (ITC-SOPI), User Experience (UEQ) and Usability (SUS). A higher Presence was found for the older participants, but there was no gender difference nor any interaction effects of age and gender. These findings are contractionary to preexisting limited work which has shown higher Presence for males and decreases of Presence with age. Four aspects discriminating this study from literature are discussed as explanations and as a starting point for future investigations into the topic. The results further showed higher ratings in favor of User Experience and lower ratings towards Usability for the older participants. Public Library of Science 2023-03-27 /pmc/articles/PMC10042342/ /pubmed/36972245 http://dx.doi.org/10.1371/journal.pone.0283565 Text en © 2023 Lorenz et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Lorenz, Mario
Brade, Jennifer
Klimant, Philipp
Heyde, Christoph-E.
Hammer, Niels
Age and gender effects on presence, user experience and usability in virtual environments–first insights
title Age and gender effects on presence, user experience and usability in virtual environments–first insights
title_full Age and gender effects on presence, user experience and usability in virtual environments–first insights
title_fullStr Age and gender effects on presence, user experience and usability in virtual environments–first insights
title_full_unstemmed Age and gender effects on presence, user experience and usability in virtual environments–first insights
title_short Age and gender effects on presence, user experience and usability in virtual environments–first insights
title_sort age and gender effects on presence, user experience and usability in virtual environments–first insights
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10042342/
https://www.ncbi.nlm.nih.gov/pubmed/36972245
http://dx.doi.org/10.1371/journal.pone.0283565
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