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Video games and board games: Effects of playing practice on cognition
The worldwide popularity of playing practices has led to a growing research interest in games’ impact on behavior and cognition. Many studies have already reported the benefits of both video games and board games for cognitive functions. However, these studies have mainly defined the term players ac...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10042352/ https://www.ncbi.nlm.nih.gov/pubmed/36972271 http://dx.doi.org/10.1371/journal.pone.0283654 |
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author | Martinez, Léa Gimenes, Manuel Lambert, Eric |
author_facet | Martinez, Léa Gimenes, Manuel Lambert, Eric |
author_sort | Martinez, Léa |
collection | PubMed |
description | The worldwide popularity of playing practices has led to a growing research interest in games’ impact on behavior and cognition. Many studies have already reported the benefits of both video games and board games for cognitive functions. However, these studies have mainly defined the term players according to a minimum play time or in connection to a specific game genre. No study has confronted the cognitive implications of video games and board games in the same statistical model. Thus, it remains unclear whether the cognitive benefits of play are due to play time or game type. To address this issue, in this study, we conducted an online experiment in which 496 participants completed six cognitive tests and a playing practice questionnaire. We examined the between the participants’ overall video game and board game play times and cognitive abilities. The results demonstrated significant relations between overall play time and all cognitive functions. Importantly, video games significantly predicted mental flexibility, planning, visual working memory, visuospatial processing, fluid intelligence, and verbal working memory performance, while board games were not found to predict any cognitive performance. These findings suggest that video games affect cognitive functions in specific ways compared to board games. We encourage further investigation to consider players’ individual differences through their play time and the specific features of the games they play. |
format | Online Article Text |
id | pubmed-10042352 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-100423522023-03-28 Video games and board games: Effects of playing practice on cognition Martinez, Léa Gimenes, Manuel Lambert, Eric PLoS One Research Article The worldwide popularity of playing practices has led to a growing research interest in games’ impact on behavior and cognition. Many studies have already reported the benefits of both video games and board games for cognitive functions. However, these studies have mainly defined the term players according to a minimum play time or in connection to a specific game genre. No study has confronted the cognitive implications of video games and board games in the same statistical model. Thus, it remains unclear whether the cognitive benefits of play are due to play time or game type. To address this issue, in this study, we conducted an online experiment in which 496 participants completed six cognitive tests and a playing practice questionnaire. We examined the between the participants’ overall video game and board game play times and cognitive abilities. The results demonstrated significant relations between overall play time and all cognitive functions. Importantly, video games significantly predicted mental flexibility, planning, visual working memory, visuospatial processing, fluid intelligence, and verbal working memory performance, while board games were not found to predict any cognitive performance. These findings suggest that video games affect cognitive functions in specific ways compared to board games. We encourage further investigation to consider players’ individual differences through their play time and the specific features of the games they play. Public Library of Science 2023-03-27 /pmc/articles/PMC10042352/ /pubmed/36972271 http://dx.doi.org/10.1371/journal.pone.0283654 Text en © 2023 Martinez et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Martinez, Léa Gimenes, Manuel Lambert, Eric Video games and board games: Effects of playing practice on cognition |
title | Video games and board games: Effects of playing practice on cognition |
title_full | Video games and board games: Effects of playing practice on cognition |
title_fullStr | Video games and board games: Effects of playing practice on cognition |
title_full_unstemmed | Video games and board games: Effects of playing practice on cognition |
title_short | Video games and board games: Effects of playing practice on cognition |
title_sort | video games and board games: effects of playing practice on cognition |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10042352/ https://www.ncbi.nlm.nih.gov/pubmed/36972271 http://dx.doi.org/10.1371/journal.pone.0283654 |
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